The devs make little to nothing. You can set a bounty on Github to give them some money if something is completed, but that’s never been done to my knowledge. They do everything in their spare time as volunteers, so if something is ‘broken’ someone needs to go do it in their own time for free. And that’s assuming it is broken, which nothing you’ve said is.
I’d be happy to take your paycheck via Paypal, assuming Psy is willing to share.
It’s not based on movie references and the bread in game isn’t a full loaf, as I mentioned. And it only takes 2-4 slices to fill you in the game. Can’t you read?
I’ve never heard of eggs expanding in your stomach, nor could I find anything to support that. It’s not represented in game because it’s not important. You’d be perfectly fine to eat 2 or 3 slices of bread without consequence.
Clearly not, or we wouldn’t be arguing about being able to hear something louder than a jet engine from a few streets away.
“Normal gun” is entirely relative. Small calibre guns like a .22 or .38 aren’t very loud and wouldn’t be heard very far away. They can also be easily suppressed. Large calibres like .308 or .50 are VERY loud and can be heard from a VERY long way away, assuming a reasonably clear landscape like the perfectly flat plains and extremely wide roads in Cataclysm. Those are both represented in game and modelled realistically. I don’t know how you’re determining that a zombie can hear a gunshot from 400 tiles away, but you’re clearly doing it wrong. Even hordes should only be able to hear about 200-250 tiles if memory serves.
If they’re so lazy then go learn to code and develop the game. Show them how it’s done. Otherwise quit bitching and being wrong or piss off. You’re just making yourself look foolish.