Yeah, this game is really designed for people who want a game that wants them dead and doesn’t tell them ANYTHING. Recent builds have made the game considerably harder, because that was necessary.
This game has a sort of escape velocity related to time. If you manage to survive the first few days, you have a higher chance to survive the next few days, and so on.
I think the big problem right now is once you’ve survived several months in post-apocalyptia, the game becomes too EASY, because your character is egregiously overpowered and fisticuffs with Hulks for breakfast. And sure, you can ratchet up the spawn rate now, but increasing the number of zombies to kill is not increasing the difficulty. There should be harder monsters and zombies to fight once you get to higher levels, and, so level 0 characters don’t get killed instantly, these monsters should only be triggered to spawn once your character’s combat skills are at a certain level.