# Things fighting other things is unbelievably great

**URL:** <https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636>\
**Category:** The Bunker\
**Created:** [January 16, 2015, 9:45am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636 "2015-01-16T09:45:50Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![123456789](https://avatars.discourse-cdn.com/v4/letter/1/bcef8e/32.png) [@123456789](https://discourse.cataclysmdda.org/u/123456789)\
**Post date:** [January 19, 2015, 4:06am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/21 "2015-01-19T04:06:30Z")

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> [@iceball3](#):
>
> [quote=“AllisonW, post:17, topic:8636”]Yeah, at a bare minimum zombies should probably start eating what they kill (with no appetite system or checks required, of course; they’re zombies). As it stands they’re doing our hunting for us.[/quote]CDDA zombies don’t kill to eat. They confirm the kill and move on, a cannibalised corpse is harder for the blob to res, after all.

Will the game lore ever be updated or changed? I thought it was mostly just a placeholder.

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**Author:** ![AllisonW](https://avatars.discourse-cdn.com/v4/letter/a/919ad9/32.png) [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)\
**Post date:** [January 19, 2015, 4:11am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/22 "2015-01-19T04:11:29Z")

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> [@iceball3](#):
>
> [quote=“AllisonW, post:17, topic:8636”]Yeah, at a bare minimum zombies should probably start eating what they kill (with no appetite system or checks required, of course; they’re zombies). As it stands they’re doing our hunting for us.[/quote]CDDA zombies don’t kill to eat. They confirm the kill and move on, a cannibalised corpse is harder for the blob to res, after all.

Oh, well, fair enough. (I’d imagine in that case anything they kill that’s large enough to support a critical mass of blob should probably rise as a zombie in relatively short order, though.)

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**Author:** ![iceball3](https://avatars.discourse-cdn.com/v4/letter/i/c89c15/32.png) [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Post date:** [January 19, 2015, 4:17am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/23 "2015-01-19T04:17:22Z")

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> [@123456789](#):
>
> [quote=“iceball3, post:20, topic:8636”][quote=“AllisonW, post:17, topic:8636”]Yeah, at a bare minimum zombies should probably start eating what they kill (with no appetite system or checks required, of course; they’re zombies). As it stands they’re doing our hunting for us.[/quote]CDDA zombies don’t kill to eat. They confirm the kill and move on, a cannibalised corpse is harder for the blob to res, after all.

Will the game lore ever be updated or changed? I thought it was mostly just a placeholder.[/quote]The Blob is here to stay, and i don’t think it was ever a placeholder.  
Apocalypse caused by incursion of extradimensional nlob parasite which infests heteretrophic body masses and assumes direct control of the dead oned, spreading by rendering other hosts incapable of resistance (by killing them).  
Backed by the fact we have slime pits, portals, slime as a backing explanation for mutation existence (with conflicts in the mycus line making it all the more concrete).  
Pages and pages of lore also establishing in science lab computers what the heck the blob is doing.  
Making it a cliche “disease cataclysm” would have taken near zero effort compared the amount of attention blobs have recieved. I am pretty sure they are not placeholders.

> [@AllisonW](#):
>
> [quote=“iceball3, post:20, topic:8636”][quote=“AllisonW, post:17, topic:8636”]Yeah, at a bare minimum zombies should probably start eating what they kill (with no appetite system or checks required, of course; they’re zombies). As it stands they’re doing our hunting for us.[/quote]CDDA zombies don’t kill to eat. They confirm the kill and move on, a cannibalised corpse is harder for the blob to res, after all.

Oh, well, fair enough. (I’d imagine in that case anything they kill that’s large enough to support a critical mass of blob should probably rise as a zombie in relatively short order, though.)[/quote]It is supposed to be that way, but…  
Nobody seems to have implemented it yet.

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**Author:** ![AllisonW](https://avatars.discourse-cdn.com/v4/letter/a/919ad9/32.png) [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)\
**Post date:** [January 19, 2015, 4:27am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/24 "2015-01-19T04:27:10Z")

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> [@iceball3](#):
>
> [quote=“123456789, post:21, topic:8636”][quote=“iceball3, post:20, topic:8636”][quote=“AllisonW, post:17, topic:8636”]Yeah, at a bare minimum zombies should probably start eating what they kill (with no appetite system or checks required, of course; they’re zombies). As it stands they’re doing our hunting for us.[/quote]CDDA zombies don’t kill to eat. They confirm the kill and move on, a cannibalised corpse is harder for the blob to res, after all.

Will the game lore ever be updated or changed? I thought it was mostly just a placeholder.[/quote]The Blob is here to stay, and i don’t think it was ever a placeholder.  
Apocalypse caused by incursion of extradimensional nlob parasite which infests heteretrophic body masses and assumes direct control of the dead oned, spreading by rendering other hosts incapable of resistance (by killing them).  
Backed by the fact we have slime pits, portals, slime as a backing explanation for mutation existence (with conflicts in the mycus line making it all the more concrete).  
Pages and pages of lore also establishing in science lab computers what the heck the blob is doing.  
Making it a cliche “disease cataclysm” would have taken near zero effort compared the amount of attention blobs have recieved. I am pretty sure they are not placeholders.

> [@AllisonW](#):
>
> [quote=“iceball3, post:20, topic:8636”][quote=“AllisonW, post:17, topic:8636”]Yeah, at a bare minimum zombies should probably start eating what they kill (with no appetite system or checks required, of course; they’re zombies). As it stands they’re doing our hunting for us.[/quote]CDDA zombies don’t kill to eat. They confirm the kill and move on, a cannibalised corpse is harder for the blob to res, after all.

Oh, well, fair enough. (I’d imagine in that case anything they kill that’s large enough to support a critical mass of blob should probably rise as a zombie in relatively short order, though.)[/quote]It is supposed to be that way, but…  
Nobody seems to have implemented it yet.[/quote]

Perhaps creatures killed by zombies are tainted as a result and drop tainted meat/fat when butchered instead of safely edible flesh? Granted that probably wouldn’t be any easier to code than converting slain wildlife to zombie equivalents (or slain NPCs to an appropriate zombie type), but it might solve the problem of zombies hunting small game (too small to support a critical mass of XE037) for you.

Also yeah the blob is cool and if the devs were like NOPE WE’RE GONNA GET RID OF IT my morale indicator would be ☹

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**Author:** ![iceball3](https://avatars.discourse-cdn.com/v4/letter/i/c89c15/32.png) [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Post date:** [January 19, 2015, 4:35am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/25 "2015-01-19T04:35:36Z")

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Maybe have all creatures corpses capable of such transform into their zombie corpses after a while, instead of rotting away, at which point it will make rez checks as zombie corpses ussually do? This actually makes a lot of sense, given the context you should be double tapping any NPCs you kill to make sure they don’t get back up. Same goes for wildlife of any reasonable size.  
Also suddenly thinking, what if small-woodlands-creature-jabberwock? Have it be the more common variant composed of masses of small wodland creature corpses fused into a beast a little taller than a person.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [January 19, 2015, 9:51am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/26 "2015-01-19T09:51:17Z")

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[quote=“AllisonW, post:24, topic:8636”]Perhaps creatures killed by zombies are tainted as a result and drop tainted meat/fat when butchered instead of safely edible flesh? Granted that probably wouldn’t be any easier to code than converting slain wildlife to zombie equivalents (or slain NPCs to an appropriate zombie type), but it might solve the problem of zombies hunting small game (too small to support a critical mass of XE037) for you.

Also yeah the blob is cool and if the devs were like NOPE WE’RE GONNA GET RID OF IT my morale indicator would be :([/quote]

Except dda zombies do not onfect you by biting you.  
So any dead creature is subject to reviving that has been previously consumed blob infested water. (thats just about all wildlife)

So as Iceball said:

Maybe the best ways of doing this is not letting them rot away but turn into zombies after enough time.  
I also don t see a problem with zombies hunting for you 😛

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [January 20, 2015, 1:17am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/27 "2015-01-20T01:17:19Z")

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Nah, we’re keeping the critical-mass thing.

Simply being zed-killed wouldn’t taint flesh: that takes blob saturation, usually in the context of “animating the corpse means you need some blob just about everywhere”.

Dead NPCs/critters rezzing is planned but nobody’s sitting down and doing it.

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**Author:** ![Closet\_Pankin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/closet_pankin/32/376_2.png) [@Closet\_Pankin](https://discourse.cataclysmdda.org/u/Closet_Pankin)\
**Post date:** [January 20, 2015, 5:24am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/28 "2015-01-20T05:24:46Z")

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[quote=“KA101, post:27, topic:8636”]Nah, we’re keeping the critical-mass thing.

Simply being zed-killed wouldn’t taint flesh: that takes blob saturation, usually in the context of “animating the corpse means you need some blob just about everywhere”.

Dead NPCs/critters rezzing is planned but nobody’s sitting down and doing it.[/quote]

How’s MDD coming along? Is nobody interested in that still?

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**Author:** ![Illogical\_Blox](https://avatars.discourse-cdn.com/v4/letter/i/73ab20/32.png) [@Illogical\_Blox](https://discourse.cataclysmdda.org/u/Illogical_Blox)\
**Post date:** [January 20, 2015, 7:24pm UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/29 "2015-01-20T19:24:37Z")

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ZOMBIE SQUIRRELS. GNAWING TERRORS. WE MUST HAVE THEM.

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**Author:** ![Darkfirephoenix](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Darkfirephoenix](https://discourse.cataclysmdda.org/u/Darkfirephoenix)\
**Post date:** [January 20, 2015, 7:57pm UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/30 "2015-01-20T19:57:03Z")

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> [@Illogical\_Blox](#):
>
> ZOMBIE SQUIRRELS. GNAWING TERRORS. WE MUST HAVE THEM.

Good god! That would turn out like the psychotic wave in Rimworld where everything of one species gets mad and goes after your colonists!

_has flashbacks_  
I could have saved Jim. But there… where too many… SQUIRRELS! The tore him up just before he could reach the door. If I only had reacted faster! _starts sobbing_

I’m not for DIRECT zombie squirrels (simply because of lore and THOSE THINGS ARE SO HARD TO HIT IN THE BEGINNING WITH MELEE), but a furrywock would be nice (a jabberwock made of zombiefied wildlife and other small animals that got eaten by it).

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**Author:** ![Eric](https://avatars.discourse-cdn.com/v4/letter/e/898d66/32.png) [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Post date:** [January 21, 2015, 12:03am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/31 "2015-01-21T00:03:06Z")

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> [@Darkfirephoenix](#):
>
> [quote=“Illogical\_Blox, post:29, topic:8636”]ZOMBIE SQUIRRELS. GNAWING TERRORS. WE MUST HAVE THEM.

Good god! That would turn out like the psychotic wave in Rimworld where everything of one species gets mad and goes after your colonists!

_has flashbacks_  
I could have saved Jim. But there… where too many… SQUIRRELS! The tore him up just before he could reach the door. If I only had reacted faster! _starts sobbing_[/quote]

An army of squirrels tearing him up? That reminds me of that one part in Dishonored where the giant rats were tearing those two guys apart.

Also, would this mean, perhaps…

[size=3pt]zombie mosquitoes?[/size]

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**Author:** ![TinHeadDays](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tinheaddays/32/414_2.png) [@TinHeadDays](https://discourse.cataclysmdda.org/u/TinHeadDays)\
**Post date:** [January 21, 2015, 12:05am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/32 "2015-01-21T00:05:10Z")

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Well, I can’t wait until Pastor William Turner (Heh…) forms the Church Of The [INSERT CATHOLIC CHURCH NAME] and declares a crusade.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [January 21, 2015, 1:07am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/33 "2015-01-21T01:07:20Z")

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[quote=“Closet Pankin, post:28, topic:8636”][quote=“KA101, post:27, topic:8636”]Nah, we’re keeping the critical-mass thing.

Simply being zed-killed wouldn’t taint flesh: that takes blob saturation, usually in the context of “animating the corpse means you need some blob just about everywhere”.

Dead NPCs/critters rezzing is planned but nobody’s sitting down and doing it.[/quote]

How’s MDD coming along? Is nobody interested in that still?[/quote]

As something to be added, not at all, nor is it something I’ve got as a priority.

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**Author:** ![Closet\_Pankin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/closet_pankin/32/376_2.png) [@Closet\_Pankin](https://discourse.cataclysmdda.org/u/Closet_Pankin)\
**Post date:** [January 21, 2015, 5:47pm UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/34 "2015-01-21T17:47:29Z")

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[quote=“KA101, post:33, topic:8636”][quote=“Closet Pankin, post:28, topic:8636”][quote=“KA101, post:27, topic:8636”]Nah, we’re keeping the critical-mass thing.

Simply being zed-killed wouldn’t taint flesh: that takes blob saturation, usually in the context of “animating the corpse means you need some blob just about everywhere”.

Dead NPCs/critters rezzing is planned but nobody’s sitting down and doing it.[/quote]

How’s MDD coming along? Is nobody interested in that still?[/quote]

As something to be added, not at all, nor is it something I’ve got as a priority.[/quote]

Oh.

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**Author:** ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Post date:** [January 23, 2015, 7:20am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/35 "2015-01-23T07:20:32Z")

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Would it be possible to fill a truck with active zombie corpses and then drive it into a beehive after all the zombie corpses have been revived and open the back of the truck to unleash your zombie army on a beehive?

Just curious.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [January 23, 2015, 7:28am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/36 "2015-01-23T07:28:50Z")

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[quote=“Straume21, post:35, topic:8636”]Would it be possible to fill a truck with active zombie corpses and then drive it into a beehive after all the zombie corpses have been revived and open the back of the truck to unleash your zombie army on a beehive?

Just curious.[/quote]

Yes, but revived zombies suck and bees don’t.  
Maybe you could do it with hulks (who have enough armor to tank some hits), though I’m not sure if hulks can fit in a vehicle.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 23, 2015, 7:33am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/37 "2015-01-23T07:33:11Z")

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Shockers will do. And spitters if you save the corpse. Really smart idea though. I think I will raise an army against the next fungal structure I will fight.

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**Author:** ![AllisonW](https://avatars.discourse-cdn.com/v4/letter/a/919ad9/32.png) [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)\
**Post date:** [January 23, 2015, 8:55am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/38 "2015-01-23T08:55:59Z")

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> [@Coolthulhu](#):
>
> Maybe you could do it with hulks (who have enough armor to tank some hits), though I’m not sure if hulks can fit in a vehicle.

I don’t think you’d want them in a vehicle if you could fit them in there. I certainly wouldn’t want them onboard when they revive.

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**Author:** ![Florin](https://avatars.discourse-cdn.com/v4/letter/f/91b2a8/32.png) [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Post date:** [January 23, 2015, 10:41am UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/39 "2015-01-23T10:41:38Z")

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The monster food chain is a bit strange. I just watched a pair of giant wasps kill dozens and dozens of zombies before being taken down.

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<div class="post-metadata">

**Author:** ![AllisonW](https://avatars.discourse-cdn.com/v4/letter/a/919ad9/32.png) [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)\
**Post date:** [January 23, 2015, 9:29pm UTC](https://discourse.cataclysmdda.org/t/things-fighting-other-things-is-unbelievably-great/8636/40 "2015-01-23T21:29:01Z")

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> [@Florin](#):
>
> The monster food chain is a bit strange. I just watched a pair of giant wasps kill dozens and dozens of zombies before being taken down.

Dexterity truly is the best melee stat.

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