# "There is hope" mod+tileset

**URL:** https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473
**Category:** The Lab
**Tags:** mod
**Created:** [May 12, 2018, 1:48pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473 "2018-05-12T13:48:55Z")
**Posts on this page:** 18
**Page:** 1

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### Author: ![Rodahtnov](https://avatars.discourse-cdn.com/v4/letter/r/c77e96/32.png) [@Rodahtnov](https://discourse.cataclysmdda.org/u/Rodahtnov)
#### Post date: [May 12, 2018, 1:48pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/1 "2018-05-12T13:48:56Z")

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Hey, as im extremely newbie to github, i wanted to share the progress of the mod to all of you.

This was only a little item tweak, adding some armors, but ideas came and things blown up with people feedback, so ill try to make something better, and with a lot more of content, backed with a graphical improve of the game with a tileset.

The original reddit post is:

> **[r/cataclysmdda - Im creating a new mod w/tileset, i hope you like what im...](https://www.reddit.com/r/cataclysmdda/comments/8hhrrg/im_creating_a_new_mod_wtileset_i_hope_you_like/)**
>
> 147 votes and 63 comments so far on Reddit

You can click there to see the imgur where im posting images, being a default user here dont let post my own ☹

Im open to new ideas!

General and visual content

- Fusion energy - Water based, intended for late game and maybe underground base building (i know, this is a survival game, but why not expand it after that?)
- More visual mutations , specially with thresholds (image is sort of a wip)
- 3 (or more) new mutation lines
- Childs, with gender/skin/hair variants
- Gender variant version of monsters (actually done with zombies, with good results)
- Visual revamp of MXOTTO+ tileset, less cartoonish (LONG LONG wip)

**BUILDINGS AND TERRAIN**

> **\- 3 differents laboratory-vaults**
>
> Bio-Vault (the place where scientist had gone for making a cure for blob, actually is a flourishing hidden community… or not)  
> Xeno-vault , where military prepares for a dimensional takeover  
> Tech-vault , the B plan if everything go even more wrong

> **\- Military experimental facility**
>
> Tons of zombots, tons of bots, and great loot!

> **\- Junktowns and some survival bases**
>
> Surrounded by scrapped vehicles, mini bastions for people who want to keep safe from zombies. Merchants, raiders, etc, and little handmade towns or reconquered towns where people try to thrive

> **\- E.D.E.N**
>
> A newly build hidden city supposed to be the perfect place for survival of the specie. Commanded by a IA, its totally safe and full of resources. But how, why?

> **\- Lairs**
>
> Within every new structure, im planning some balancing difficutly so you can enter in a risky early game, careful mid game or more challenging late game for underground levels. For example, imagine the actual necropolis, the makeup city can be early-game rushed… and the rest later.  
> Also maybe some underground caves with… special content

**MONSTERS**

> **\- Coral**
>
> The next step on inhuman infection, handmade by humans. The best and worst of fungus, triffids and goo in just the same vessel, and a powerful weapon to wipe out all xeno life in the world.  
> [https://i.imgur.com/WDAlKHP.png](https://i.imgur.com/WDAlKHP.png)

> **\- Zombot**
>
> Zombies are a problem? Put an arnes on one, chop his arms down, install weapons. Profit, until they start shooting back. Military logic.  
> [https://i.imgur.com/nYm6ZHI.png](https://i.imgur.com/nYm6ZHI.png)

> **\- Some rebeld robots bois**
>
> Nothing worst than a rogue IA saying : “_EXTERMINATE_”  
> [https://i.imgur.com/6BxE44P.png](https://i.imgur.com/6BxE44P.png)

> **"- Otherworldy creatures**
>
> For now, only planned

**ITEMS**

> **\- Advanced Power armor**
>
> 4 different types of power armor, prepared for different omens and challenges. Late game content.  
> (4th will be biological)  
> [https://i.imgur.com/ha3S315.png](https://i.imgur.com/ha3S315.png)

> **\- "Modular" Power armor**
>
> Primaly found in military experimental facilities, you can re-configure it for your pleasure and needs, from a rolling killing machine with 4 lasers to a drilling suit for making the perfect underground base.  
> [https://i.imgur.com/Ah1iXKZ.png](https://i.imgur.com/Ah1iXKZ.png)

> **\- New weapons**
>
> Plasma, laser, gauss, cryo-launcher, chem-launcher, etc  
> [https://i.imgur.com/3A4WCmY.png](https://i.imgur.com/3A4WCmY.png)

> **\- Extremutagen serums**
>
> Instant threshold consummable. Risky.

> **\- Build´a´companion**
>
> Planned android companion, buildable. But will be tricky to program

> **\- Vehicle parts**
>
> Planned but not concepted

===================

**When will you finish this?**

- When ive time.

**Is this hard to code?**

- Not… really, its more a time issue than learning issue, all the mechanics, monster abilities, item effects, etc can be used from base/mod items, with just few changes. Hardest part will be vehicle/terrain inclussion.

**Are you planning to include more things?**  
Yeah, and im totally open to new ideas! Thats why i posted this here

===================

I hope you like this, and please, comment everything you think is Ok or not, and give me more ideas!

(Sorry if i wrote something wrong, english can be tricky sometimes)

MOD ON HIATUS - Will retake it soon™

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### Author: ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)
#### Post date: [May 12, 2018, 2:44pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/2 "2018-05-12T14:44:21Z")

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Dunno if you’re aware, but most of the power armor stuff is hardcode, so you’re somewhat limited in what you can JSON up.

That said, I have a bit of a power armor mod of my own in the works, so I’ll let you know how it works out.

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### Author: ![Rodahtnov](https://avatars.discourse-cdn.com/v4/letter/r/c77e96/32.png) [@Rodahtnov](https://discourse.cataclysmdda.org/u/Rodahtnov)
#### Post date: [May 12, 2018, 2:52pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/3 "2018-05-12T14:52:51Z")

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Yeah checked that and internally cried, was planning on creating this kind of PA as regular items.

Will be glad if you share what you can 🙂

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### Author: ![Brony\_RainBoom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/brony_rainboom/32/1909_2.png) [@Brony\_RainBoom](https://discourse.cataclysmdda.org/u/Brony_RainBoom)
#### Post date: [May 12, 2018, 3:44pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/4 "2018-05-12T15:44:46Z")

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Maybe add more real life stuff… Thats litterly everywhere but not in game, maybe penicils, sharpeners, and multystory buildings, the raincollection things on roof who transport rainwater to thr ground, witch i feel is VERY important… Seriusly, its like the worlds hugest funnel and your bottle fills up in 10 sec

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### Author: ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)
#### Post date: [May 12, 2018, 4:35pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/5 "2018-05-12T16:35:44Z")

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There are already mods that add a few multistory buildings, but Z levels don’t work all that well so they’re not very good. Random clutter is usually boring in a game, especially when tile based.  
Having rainwater collection on roofs would be horribly complicated, and couldn’t be done in JSON.

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### Author: ![Brony\_RainBoom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/brony_rainboom/32/1909_2.png) [@Brony\_RainBoom](https://discourse.cataclysmdda.org/u/Brony_RainBoom)
#### Post date: [May 12, 2018, 4:38pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/6 "2018-05-12T16:38:18Z")

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Awww… Then maybe more food

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### Author: ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)
#### Post date: [May 12, 2018, 4:58pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/7 "2018-05-12T16:58:11Z")

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That’s really not the intention of this mod. Have you considered making your own mod? You could add whatever you want.

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### Author: ![Brony\_RainBoom](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/brony_rainboom/32/1909_2.png) [@Brony\_RainBoom](https://discourse.cataclysmdda.org/u/Brony_RainBoom)
#### Post date: [May 13, 2018, 6:23pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/8 "2018-05-13T18:23:18Z")

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Yes… I tried but am on mobile, and i have no mods that have something that functions like a writingz becose i make my mod py copying, renaming/changing becose i can’t code, and i Don’t have anything to copy for pencils… So… The mod i made just… Doesn’t work

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### Author: ![JayThirtySeven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jaythirtyseven/32/2318_2.png) [@JayThirtySeven](https://discourse.cataclysmdda.org/u/JayThirtySeven)
#### Post date: [May 13, 2018, 8:17pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/9 "2018-05-13T20:17:03Z")

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I absolutely love your pixel art! If you make a whole tile set in that style and quality I will probably never use any other tile set ever again. (Don’t get me wrong, the existing tile sets are great; I’m just a huge fan of this pixel art style.)

Also sounds like you’ve got a lot of really cool ideas for game content and stuff. With so many different ideas, it might be a good idea to put some things into separate mods where possible. That way people can (for example) use your power armor without adding other things.

Either way, I’ll be looking forward to seeing your progress on this!

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### Author: ![JoeyJoeJoeJrShabadoo](https://avatars.discourse-cdn.com/v4/letter/j/7cd45c/32.png) [@JoeyJoeJoeJrShabadoo](https://discourse.cataclysmdda.org/u/JoeyJoeJoeJrShabadoo)
#### Post date: [May 13, 2018, 8:59pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/10 "2018-05-13T20:59:14Z")

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This looks awesome! Would love to see a whole tileset in this style.

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### Author: ![Rodahtnov](https://avatars.discourse-cdn.com/v4/letter/r/c77e96/32.png) [@Rodahtnov](https://discourse.cataclysmdda.org/u/Rodahtnov)
#### Post date: [June 9, 2018, 1:37pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/11 "2018-06-09T13:37:27Z")

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Sooo posting news and ideas

MOD:

> **HYDROPONICS**  
> Biggest problem about living in a subterranean base is that you need to go out for fresh food, and its pretty difficult to get some veggies without time and terrain.  
> If conditions go worse, you wont even get any veggie from your plantation, so i though 2 posibilities  
> 1- greenhouse  
> 2- hydroponics  
> Maybe i create some kind of greenhouse that protects your delicious tomatoes from acid raind (or something worse) but for now… atomic self-sustained hydroponics that renew every season.  
> Pros: Renewable food source, light source (low)  
> Cons: Very expensive (mid-late game), pieces difficult to find  
> [https://i.imgur.com/JB6L8Q2.png](https://i.imgur.com/JB6L8Q2.png)  
> \_ First is 2 tiles tall hidro, discarded because it blocks viibility, but will try to recycle it. Rest is 48x32 tiles\_  
> \_ 2nd is empty but functional\_  
> \_ 3rd is growing \_  
> \_ 4th is veggie/fruit related (lot of different random loot)\_  
> \_ 5th is for weath and corn\_  
> \_ 6th … obviously broken, maybe repairable\_  
> \_ 7th 8th 9th is intended for little trees and bushes (bonsai-style harvesting)\_

> **MUTATIONS**  
> Some exo-skeleton related  
> [https://i.imgur.com/ocoZadv.png](https://i.imgur.com/ocoZadv.png)
> 
> Chimera-oriented with tile replace AND planned visual evolution (you start with little changes and going worse)  
> [https://i.imgur.com/m0asueC.png](https://i.imgur.com/m0asueC.png)

> **TERRAIN**  
> This can be tricky cause i dont have experience, but thanks to acidia i found a way to “decrease” time and effort for this.  
> Creating schemes, and testing ingame, still only a light wip  
> [Imgur: The magic of the Internet](https://imgur.com/a/vvZNXqB)

**TILESET**

> **EDITS - ROBOTS, ZOMBIES AND MORE**  
> Giving more style to some bots, more in the scifi fashion (mod oriented), less sexualized in some cases, and some cool aditions for a new type of enemy that will haunt your cataclysmic dreams  
> [https://i.imgur.com/6Yaa9OX.png](https://i.imgur.com/6Yaa9OX.png)

> **ITERATION OF CORAL ENEMIES**  
> Added human infected  
> [https://i.imgur.com/VSEm5F7.png](https://i.imgur.com/VSEm5F7.png)

And yes, ill try to give more “height” to wall tiles, so they are 2 or 1,5 normal tile heigh, just making more visual appealing to the game without interfering with gameplay

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<div class="post-metadata">

### Author: ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)
#### Post date: [June 9, 2018, 1:44pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/12 "2018-06-09T13:44:16Z")

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Looking awesome so far! I haven’t quite gotten to my PA experimentation, but I hope to soon.

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<div class="post-metadata">

### Author: ![Rodahtnov](https://avatars.discourse-cdn.com/v4/letter/r/c77e96/32.png) [@Rodahtnov](https://discourse.cataclysmdda.org/u/Rodahtnov)
#### Post date: [June 9, 2018, 1:50pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/13 "2018-06-09T13:50:06Z")

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Thanks! I dont post the “testing” stuff (wich consist basically in flat colour things) or the json coding (boring, and its nearly the same as you can find in other objects, hydro are basic a rip-off of trees with some tweaks xD)

For example, list of on-going terrain

> SCRAP-CITY  
> ============================= Terrain  
> Scrap metal wall  
> Scrap metal door  
> Scrap metal garage  
> Scrap metal floor
> 
> Scrap metal rail (falling protection)
> 
> Scrap cube (wall)
> 
> Pipe  
> Decoration 1  
> Decoration 2  
> Decoration 3  
> Decoration 4
> 
> ============================= Furniture  
> Scrap metal compactor
> 
> RURAL  
> ============================= Terrain  
> Stone rural wall  
> Rural door  
> ============================= Furniture  
> Rural chair  
> Rural furniture (various)
> 
> LABS  
> ============================= Terrain  
> Lab wall 1 (White)  
> White floor  
> White floor incandescent  
> Cristal floor  
> Security vault white
> 
> Lab wall 2 (White orange)  
> Coloured floor  
> Danger floor  
> Security vault orange
> 
> Lab wall 3 (Black, blue)  
> Cable 1  
> Cable 2  
> Floor black  
> Floor black incandescent  
> Security vault black
> 
> Fusion core  
> Fusion reactor  
> Fusion wall  
> Fusion compactor  
> Security wall  
> Security vault door  
> Security vault garage  
> ============================= Furniture  
> Lab equipment  
> Lab equipment 2  
> Lab equipment 3  
> Lab equipment 4  
> Lab equipment 5
> 
> Atomic fridge  
> Atomic kitchen  
> Stasis pod  
> Cryo pod  
> Bio pod
> 
> Fusion compactor full (for creating (harvesting) fusion cores)  
> Fusion compactor closed (while creating the core)  
> Fusion compactor empty (core harvested, empty core must be placed and compactor closed for creating the fusion core)  
> Fusion compactor broken (prop, radiactive)
> 
> SPECIAL  
> ============================= Terrain  
> Hidroponics empty  
> Hidroponics harvested  
> Hidroponics plant 1 (veggie)  
> Hidroponics plants 2 (fruits)  
> Hidroponics plants 3 (other)  
> Hidroponics plants 4 (weath)  
> Hidroponics plants 5 (Fungus)  
> Hidroponics plants 6 (???)  
> Hidroponics putrid  
> Hidroponics broken
> 
> Hidroponics console  
> Hidroponics console broken

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<div class="post-metadata">

### Author: ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)
#### Post date: [June 9, 2018, 3:23pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/14 "2018-06-09T15:23:10Z")

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Dude, did you know you can add various tiles to same id in the game?  
You can have multiple variants of same creature, item, or whatever, what will be given to that automatically when game loads.  
example:  
{  
“id”: “mon\_zombie”,  
“fg”: [  
{ “weight”:2, “sprite”:2666},  
{ “weight”:2, “sprite”:2667},  
{ “weight”:2, “sprite”:2668},  
{ “weight”:3, “sprite”:11652},  
{ “weight”:2, “sprite”:11653},  
{ “weight”:3, “sprite”:11654},  
{ “weight”:2, “sprite”:11655},  
{ “weight”:3, “sprite”:11656},  
{ “weight”:3, “sprite”:11657},  
{ “weight”:3, “sprite”:11658},  
{ “weight”:3, “sprite”:11659},  
{ “weight”:2, “sprite”:11660},  
{ “weight”:1, “sprite”:11661},  
{ “weight”:3, “sprite”:11662},  
{ “weight”:3, “sprite”:11663},   
{ “weight”:3, “sprite”:11664},  
{ “weight”:3, “sprite”:11665},  
{ “weight”:1, “sprite”:11666},  
{ “weight”:1, “sprite”:11667}  
],  
“bg”: 967,  
“rotates”: false  
},

higher the “weight” parameter, higher chance of this tile being used

sadly, this funcion do not work if tile is “connecting” with it self (uses tiles for corners, edges and stuff)

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### Author: ![Rodahtnov](https://avatars.discourse-cdn.com/v4/letter/r/c77e96/32.png) [@Rodahtnov](https://discourse.cataclysmdda.org/u/Rodahtnov)
#### Post date: [June 9, 2018, 5:29pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/15 "2018-06-09T17:29:55Z")

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I know 😉

Its part of the new tileset, im adding female counterparts to some zombies so there is more variety  
(For example, here the “elegant dress” female zombie has less “weight” than the ponytail female zombie")

![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/f/fc437e0dd2b7be6005a07250ac11a8ecb51c4123.png)

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<div class="post-metadata">

### Author: ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)
#### Post date: [March 10, 2019, 6:01pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/16 "2019-03-10T18:01:43Z")

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Mod is dead? 😢  
SAD

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### Author: ![QuietCoyote](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/quietcoyote/32/6451_2.png) [@QuietCoyote](https://discourse.cataclysmdda.org/u/QuietCoyote)
#### Post date: [March 11, 2019, 6:25am UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/17 "2019-03-11T06:25:26Z")

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> [@Rodahtnov](#):
>
> - When ive time.

At least we have a great quote SDG…

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<div class="post-metadata">

### Author: ![Rodahtnov](https://avatars.discourse-cdn.com/v4/letter/r/c77e96/32.png) [@Rodahtnov](https://discourse.cataclysmdda.org/u/Rodahtnov)
#### Post date: [May 1, 2019, 5:17pm UTC](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/18 "2019-05-01T17:17:00Z")

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Life is hard, time is short ☹

Im finishing my career so this is frozen for now xD
