# There is already a monster at (coordinates)

**URL:** <https://discourse.cataclysmdda.org/t/there-is-already-a-monster-at-coordinates/10435>\
**Category:** The Garage\
**Created:** [August 30, 2015, 8:59pm UTC](https://discourse.cataclysmdda.org/t/there-is-already-a-monster-at-coordinates/10435 "2015-08-30T20:59:17Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Thwap](https://avatars.discourse-cdn.com/v4/letter/t/4af34b/32.png) [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Post date:** [August 30, 2015, 8:59pm UTC](https://discourse.cataclysmdda.org/t/there-is-already-a-monster-at-coordinates/10435/1 "2015-08-30T20:59:17Z")

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Get this error TONS while walking around new areas with hordes on.

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [September 4, 2015, 2:52pm UTC](https://discourse.cataclysmdda.org/t/there-is-already-a-monster-at-coordinates/10435/2 "2015-09-04T14:52:15Z")

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game is trying to place zombie in place of other zombie but this place is occupied and this happen

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**Author:** ![Thwap](https://avatars.discourse-cdn.com/v4/letter/t/4af34b/32.png) [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Post date:** [September 4, 2015, 6:05pm UTC](https://discourse.cataclysmdda.org/t/there-is-already-a-monster-at-coordinates/10435/3 "2015-09-04T18:05:41Z")

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The game should stop telling me about it. It doesn’t seem to actually hurt anything.

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**Author:** ![Solusphere](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/solusphere/32/66_2.png) [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Post date:** [September 12, 2015, 12:19pm UTC](https://discourse.cataclysmdda.org/t/there-is-already-a-monster-at-coordinates/10435/4 "2015-09-12T12:19:15Z")

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It sounds like you might have debug mode on? Hit ~ to toggle.

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**Author:** ![Mastiffe](https://avatars.discourse-cdn.com/v4/letter/m/ecccb3/32.png) [@Mastiffe](https://discourse.cataclysmdda.org/u/Mastiffe)\
**Post date:** [September 13, 2015, 2:22pm UTC](https://discourse.cataclysmdda.org/t/there-is-already-a-monster-at-coordinates/10435/5 "2015-09-13T14:22:41Z")

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> [@Thwap](#):
>
> The game should stop telling me about it. It doesn’t seem to actually hurt anything.

Any time the game gives you a debug message, it toggles debug mode on and leaves it that way. You have to turn it back off yourself.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 13, 2015, 3:15pm UTC](https://discourse.cataclysmdda.org/t/there-is-already-a-monster-at-coordinates/10435/6 "2015-09-13T15:15:25Z")

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Also highly prone to happening in fungal flowers, from my experience.

Is there really any reason to have it spam debug messages? Might be better if it was a debug message that only showed up if debug mode is already ON. \>.\>
