# The way to translate a mods

**URL:** <https://discourse.cataclysmdda.org/t/the-way-to-translate-a-mods/18739>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [February 9, 2019, 12:31pm UTC](https://discourse.cataclysmdda.org/t/the-way-to-translate-a-mods/18739 "2019-02-09T12:31:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Adevald](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/adevald/32/3424_2.png) [@Adevald](https://discourse.cataclysmdda.org/u/Adevald)\
**Post date:** [February 9, 2019, 12:31pm UTC](https://discourse.cataclysmdda.org/t/the-way-to-translate-a-mods/18739/1 "2019-02-09T12:31:02Z")

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Sup. Is anyone knows how to make a universal mod translition. So that the mod has several available languages ​​at once. Maybe from “.mo” files? I dunno. I try to seek code realization of that thing.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [February 13, 2019, 3:01pm UTC](https://discourse.cataclysmdda.org/t/the-way-to-translate-a-mods/18739/2 "2019-02-13T15:01:50Z")

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Do you mean NPC dialogue or the game language?

You can go through every file and use Google Translate for non-asian languages with reasonable accuracy.

The more common the language like spanish. The better the translation. So long as slang is not used much. Which shouldn’t be a problem for basic game language.
