[quote=“Muaddib, post:9, topic:8470”]Might as well add in blood circulation.
If you’re running/riding a bike, and you’re wearing proper winter clothes, but I dunno, thin pants, your legs will still be warm. Because your blood can just warm up in your torso, cool down in your legs, and warm up in your torso again.
I used to ride my bike for 4 hours a day, and usually, I’d ride around with my jacket wide open except for rainy/snowy weather.[/quote]
Technically that’s already in the game, but it as a very small impact. I will have to revisit it now that there’s a bit more detail to the body temperature system, but to properly do this there should be a split between skin temperature and core temperature, allowing you to “stay warm” while biking in the cold, but still suffer cold injuries because you’re ill equipped.
edit: In the github link, I posted my thoughts on how the system would play out. Clothing would have a capacity of wetness, and the percentage of how wet it is will be the penalty. Wool could have a capacity of 10, cotton a capacity of 2. So when wool is 5/10 wet, it’s as bad as cotton being 1/2 wet. I would then expand the body temp system to take into account the player being wet, because at the moment only windchill does that. Dampness would also try and spread, so that all clothing would get 10% wet before moving to 20% wet. I would probably also have to look at layers, so that there’s a difference between damp clothing touching the skin and damp clothing not touching the skin.