# The Quest for Mushrooms, the quest for Mycus

**URL:** <https://discourse.cataclysmdda.org/t/the-quest-for-mushrooms-the-quest-for-mycus/28285>\
**Category:** The Drawing Board\
**Tags:** mod\
**Created:** [October 26, 2022, 5:37am UTC](https://discourse.cataclysmdda.org/t/the-quest-for-mushrooms-the-quest-for-mycus/28285 "2022-10-26T05:37:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Gilliph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gilliph/32/10493_2.png) [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Post date:** [October 26, 2022, 5:37am UTC](https://discourse.cataclysmdda.org/t/the-quest-for-mushrooms-the-quest-for-mycus/28285/1 "2022-10-26T05:37:43Z")

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Recently did a Mycus run and can honestly say it was fun. All hail the Mycus am I right?

But it’s gotten me thinking that I’d like to take a crack at making a mod, something I’ve never done before. Still, I’d like to make a scenario centered on finding the Mycus towers. In the form of a trackable quest, centerlized gear (or schematics for such) made to repersent the glorious Mycus after joining. An other bonus goals such as, starting a Mycus Cult/Colony, spreading the Mycus, or all of the above.

So, any suggestions? and how do I start?
