I guess I got a bit ahead of myself…that usually only happens when I’m excited about something - which in turn usually doesn’t happen.
I would love if we could have a UI section for Cybernetics/Bionics that kind of works like an…“inventory screen” mixed with the current Clothing layer screen.
That screen could be divided into Cranium, Torso, ArmL, ArmR, LegL, LegR.
Each section would “house” different bionics, with obvious limitations(which are already in the game, afaik) like being unable to have diamond cornea twice and similar silly stuff.
Cranium Bionics:
-Alarm System, Alloy Plating, Diamond Cornea, Enhanced Hearing, Enhanced Memory Banks, Sensory Dulling, Nictating Membrane, Membrane Oxygenator, Targetting System, Infrared Vision, Air Filtration System, Cranial Flashlight, Facial Distortion,
Torso Bionics:
Alloy Plating, Active Defense System, Offensive Defense System, Subdermal Carbon Filament, Battery System, Ethanol Burner, Internal Battery, Internal Furnace, Metabolic Interchange, Solar Panels, Internal Climate Control, Thermal Dissipation, Blood Filter, Expanded Digestive System, Internal Storage, Aero-Evaporator, Recycler Unit, Repair Nanobots, Blood Analysis, Cloaking System, Directional EMP, Olfactory Mask, Sonic Resonator, Power Armor Interface, Teleportation Unit, Time Dilation
Arm Bionics:
Adamantium Claws, Alloy Plating, Electroshock Unit, Heat Drain, Integrated Toolset, Water Extraction Unit, Electromagnetic Unit, Fingermounted Laser, Fingerhack, Fingerpick, Fusion Blaster, Hydraulic Muscles, Mini-Flamethrower, Railgun,
Leg Bionics:
Alloy Plating, Terranian Sonar,
This is what we have right now (used the current state of the wiki, so something may have been left out) divided into the (I think) appropriate sections.
We could add a system similar to how mutations work, where certain bionics block certain others, like only being able to have one heart modification, so you would have to choose between Blood Filter OR Blood Analyzer.
We could also introduce a new mechanic like Bionic Limbs converting normal Limbs to mechanical prosthetics, which would make them more durable (either more health or harder to dmg ie Cut/Bash/Pierce Resists) but also make it so you cannot heal them with bandages/medkits or by sleeping (unless you have Repair Nanobots installed) and instead would have to repair them with appropriate Tools and Scrap/Metal/Plastics/whatever. This could also have the sideeffect of further Installations of Arm Bionics to be more dependent on Mechanics/Electronics instead of First Aid, since you are no longer working with human flesh.
There might be room for new Bionics like
-Smartlinks(Arms) to work in tandem with Weapons modded into Smartguns(Weapon mod) and the Targeting System(Cranium)
-Wired Reflexes(Backbone…so Torso) which works like Quick(Trait) and gives a Bonus to AP
-Reinforced Backbone (see above) which grants extra carry weight
-Hydraulic Systems(Leg) to increase jump Height/Range for when the z-levels come
There a lots of possibilities and yes I am aware that this might look like a cyberpunk total conversion request or whatever - but its not.
I think there is a lot of potential for enabling players to have an experience quite special to the way they want to play the game.
The Hobo that became a Bionic Super-Soldier and rid the Post-Cataclysm-Wasteland of the evil [insert Mob/NPC Faction here] and helped the [insert another NPC Faction here] to flourish.
Of course, the same basic system could be done for Mutations, and obviously having a Bionic Arm should make it impossible to gain mutations that are tied to that limb like all the Claw/Talon Mutations, Arm tentacles (even though additional tentacles could sprout from somewhere else)
Well…yeah.
Btw I love CDDA, no other game of its kind has quite as much depth and attention to details.
Go team!