# The GRAND release of BL9 - my HUGE Resident Evil inspired MOD

**URL:** <https://discourse.cataclysmdda.org/t/the-grand-release-of-bl9-my-huge-resident-evil-inspired-mod/24663>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [September 4, 2020, 5:00pm UTC](https://discourse.cataclysmdda.org/t/the-grand-release-of-bl9-my-huge-resident-evil-inspired-mod/24663 "2020-09-04T17:00:59Z")\
**Posts on this page:** 3\
**Page:** 2

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**Author:** ![Simmael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/simmael/32/7058_2.png) [@Simmael](https://discourse.cataclysmdda.org/u/Simmael)\
**Post date:** [December 15, 2020, 8:31am UTC](https://discourse.cataclysmdda.org/t/the-grand-release-of-bl9-my-huge-resident-evil-inspired-mod/24663/21 "2020-12-15T08:31:33Z")

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In castle, when you wanna progress throught room with rainbow floor(I think its grand hall), you need 2 industrial ID’s. but you get 2 sciende ID’s instead? Or i took a wrong turn somewhere? Or those 2 card readers are bad types (that would make even more sense, as till now you needed only industrial cards, and onward you need another type). BTW: the room, where you find those 2 ID’s is pretty nice, but when you come here, all enemies are alrdy dead, as the floor is lava 😃 and you just have to pick loot+cards.

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**Author:** ![Kenan](https://avatars.discourse-cdn.com/v4/letter/k/e495f1/32.png) [@Kenan](https://discourse.cataclysmdda.org/u/Kenan)\
**Post date:** [December 15, 2020, 9:34pm UTC](https://discourse.cataclysmdda.org/t/the-grand-release-of-bl9-my-huge-resident-evil-inspired-mod/24663/22 "2020-12-15T21:34:10Z")

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Hey there, thank you for informing me of this bug, dear @Simmael, I’ve just updated BL9 to fix it - the card reader has been replaced to accept science `ID` cards now, about the lava - I have not explored this enough, not sure why all the enemies ended up dead, the lava field emitting furniture should not be dealing damage to them 😕, anyway, this will possibly be addressed later

I’m currently working on a pretty big expansion update for BL9, I won’t be revealing too many details - but that will expand the lore - making it more original - to turn it into an alien invasion and Earth polluting, add new biomes, structures, new class of weapons, weapon and item upgrades, alien artifacts which will utilize relic\_data stat improving, new NPCs quests

It’s taking a while because I am busy with other stuff, just finished my first 3 exams, trying to keep mood more or less ok especially with the current situation in the world, anyway, that’s enough details for now 😉

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**Author:** ![nk737](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nk737/32/10621_2.png) [@nk737](https://discourse.cataclysmdda.org/u/nk737)\
**Post date:** [December 23, 2020, 1:12pm UTC](https://discourse.cataclysmdda.org/t/the-grand-release-of-bl9-my-huge-resident-evil-inspired-mod/24663/24 "2020-12-23T13:12:03Z")

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I am too stupid, but when i got into inferior room, where i need to go than? Cause in this room only 2 keys, and few enemies, and no more,no doors, or things like this, maybe i missed something?  
UPD:Found out, because i searched for Grand Hall, but needed the Central one

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