# The Goats Mod pack

**URL:** <https://discourse.cataclysmdda.org/t/the-goats-mod-pack/25217>\
**Category:** The Bunker\
**Created:** [November 11, 2020, 1:03am UTC](https://discourse.cataclysmdda.org/t/the-goats-mod-pack/25217 "2020-11-11T01:03:26Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Brian\_Cahoon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/brian_cahoon/32/6070_2.png) [@Brian\_Cahoon](https://discourse.cataclysmdda.org/u/Brian_Cahoon)\
**Post date:** [November 11, 2020, 1:03am UTC](https://discourse.cataclysmdda.org/t/the-goats-mod-pack/25217/1 "2020-11-11T01:03:26Z")

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Im sorry to make a new post but all the other ones I saw were old and I didnt want to necro. Im just trying to find out if The Goat’s mod pack, that one that has like 200+mods in it, do all those mods work together? Like if I enabled them all and made a new game, would the game start up or would there be crazy crashes? I ask because Ive had alot of issues in the past if I try to enable more than a few mods lol

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**Author:** ![Fris0uman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fris0uman/32/8607_2.png) [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Post date:** [November 11, 2020, 9:01am UTC](https://discourse.cataclysmdda.org/t/the-goats-mod-pack/25217/2 "2020-11-11T09:01:51Z")

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The pack has no real coherence, it’s just a collection of mod that goat god and others try to keep working. If you enable 200+ random mod you’re very likely to have issues and it’s going to be a big pain for you to figure which mods are causing it.

Picking which mods from the list really interest you instead of throwing everything in is probably a better idea.

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**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [November 12, 2020, 3:35am UTC](https://discourse.cataclysmdda.org/t/the-goats-mod-pack/25217/3 "2020-11-12T03:35:51Z")

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I gotta agree with this.

Regardless of the game, having a massive amount of mods shoved together can be risky. Lots of times I’ve had it _seem_ like it was all safe and fine, but later game unfixable issues accrued bit by bit, eventually causing it to be unplayable.
