# The Future: Making Static Bases desirable

**URL:** <https://discourse.cataclysmdda.org/t/the-future-making-static-bases-desirable/25247>\
**Category:** The Drawing Board\
**Created:** [November 12, 2020, 9:38pm UTC](https://discourse.cataclysmdda.org/t/the-future-making-static-bases-desirable/25247 "2020-11-12T21:38:58Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![xpyder](https://avatars.discourse-cdn.com/v4/letter/x/e8c25b/32.png) [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Post date:** [November 12, 2020, 10:19pm UTC](https://discourse.cataclysmdda.org/t/the-future-making-static-bases-desirable/25247/2 "2020-11-12T22:19:53Z")

</div>

My initial suggestion would be (as I listed in [Rebalance: Tool Qualities](https://discourse.cataclysmdda.org/t/rebalance-tool-qualities/25250)) to have some tool qualities tied to static locations. The most obvious being vehicle frame repairs (among others) requiring welding qualities restricted to stationary workbenches

Also making it possible for heavy vehicles to get stuck when they go off road (encouraging using light scout bikes that can’t function as mobile bases), and adding seasonal challenges like snowed in or iced over roads. And dirt becoming mud during rain making it easier for heavy vehicles to get stuck

I think the NPC Factions could also add value given time

---

_[View the full topic](https://discourse.cataclysmdda.org/t/the-future-making-static-bases-desirable/25247)._
