# The complexity of this game has surpassed non-optional permadeath

**URL:** <https://discourse.cataclysmdda.org/t/the-complexity-of-this-game-has-surpassed-non-optional-permadeath/5464>\
**Category:** The Drawing Board\
**Created:** [March 16, 2014, 8:26am UTC](https://discourse.cataclysmdda.org/t/the-complexity-of-this-game-has-surpassed-non-optional-permadeath/5464 "2014-03-16T08:26:25Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Adrian](https://avatars.discourse-cdn.com/v4/letter/a/82dd89/32.png) [@Adrian](https://discourse.cataclysmdda.org/u/Adrian)\
**Post date:** [March 16, 2014, 9:46am UTC](https://discourse.cataclysmdda.org/t/the-complexity-of-this-game-has-surpassed-non-optional-permadeath/5464/7 "2014-03-16T09:46:58Z")

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No.

Because permadeath is more than a punishment for stupidity.  
By having permadeath in the game the player will be encouraged to make tactical decisions regarding his course of action. I myself am currently thinking about how to sneak into town best to grab a masive cache of ammo and tools i discovered but was unable to bring with me during the zombie-less start of my game.

But if you really don’t want permadeath:

> [@John Candlebury](#):
>
> - Savescum harder

And finally, [this](http://img2.wikia.nocookie.net/__cb20110522180203/vsrecommendedgames/images/a/a5/Dwarf_Fortress_fun.png) will sum up my thoughts on permadeath pretty well.

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