Why?
I’m really curious about this.
Does it matter to you if someone else saves their game and reloads it? Or if they edit their savegame and give themselves every awesome item in the game? Or creates a mod that introduces a ridiculously powerful item that makes doing everything in the game trivial?
Or, if there was a save game / load function, would you feel compelled to use it?
I’m genuinely interested to hear your views on this because I’ve often wondered. If there was a save game and load function, do you think you would use it and would that ruin your game experience? If the save game / load function were only enabled as an option in a new game would you find yourself turning it on?[/quote]
The primary reason is that of intended game design, and how it relates to my choice of playstyle. When a game has a save/load mechanic built in, that means it is perfectly fine to use the save/load function in regular play, and “playing ironman” means consciously limiting your own choices - you literally can’t “do anything you want”, because there are things that the game can do, that you are yourself preventing yourself from using. When it’s a start-of-game option it’s easier, but when you are playing that way you are still left with a bad aftertaste, because every time your ironman game fails and you restart the game, you see the options to start the game non-ironman, and you know that it’s perfectly acceptable to play the game without losing all your progress every time you fail, and the longer you keep doing that the more you are likely to become frustrated with your own choices, especially if the game you’re playing is as unforgiving as Cataclysm.
All of that disappears if you know that “ironman” is not merely a tacked-on game limitation, but actually the way the game is designed to be played, and there is no option, within the game, to do otherwise. “Don’t Starve”, not being nearly so lax about its permadeath as Cataclysm, actually did a great deal to accommodate me to the idea, as well as the idea that your “achievement” does not have to lie only in “beating” the game or attaining some kind of score that can be “farmed” through the system, but that it can be merely the time for which you manage to keep playing the game at all. Being forced into that specific limitation means that you can, truly, do whatever the hell you want within the game, without limiting yourself - it’s the game that does the limiting for you.
And in doing that, it extends the enjoyment you get out of discovering the game’s content. If you were unrestricted by the game, or if you only restricted yourself, you would either quickly find out everything the game has to offer, through save/loading to the very end of the game’s progression, or you would grow tired of intentionally choosing the hard path when taking the easier path is equally meritous as far as the game is concerned. With the game taking the “hard” option for granted, and designing itself around that fact, you are treated to more and more of the game’s content naturally as your grasp of the game world’s rules improves, and the lack of option to make the game easy helps you concentrate on just improving that grasp. Meaning that you’re essentially forced to start enjoying the “hard” game if you want to keep playing. That’s the point of the “niche”.
Let me once again direct you to this image:
That’s what is going on here. You try again, and again, and again, and again, until you finally learn to succeed and have all the fun you want. It’s more true for DF, of course, but DF is more complete than Cataclysm as well, and that ^ line of thinking is exactly why I enjoy Cataclysm so much. Being forced into that line of thinking, like in almost any roguelike, simply removes the stress of choice. You have no choice to play the game without permadeath, at least without cheating - therefore, you either get good at the game and enjoy it, or fail at it and stop playing. Adding the option to play it in “safe mode” would, to me, mean that I am, again, just limiting myself, preventing myself from seeing everything the game offers to everyone else. It’s a complex thing, I can’t exactly put the cause of it into concrete terms, but I would feel that I am cheating myself out of my own enjoyment if I were trying to play the game on Ironman and repeatedly failing (as one is wont to do in a game like this), when all I have to do to start having fun is switch one setting in the game’s options menu.