# The AI should hide

**URL:** https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923
**Category:** The Drawing Board
**Created:** [June 25, 2013, 12:54am UTC](https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923 "2013-06-25T00:54:05Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Bladerock](https://avatars.discourse-cdn.com/v4/letter/b/f04885/32.png) [@Bladerock](https://discourse.cataclysmdda.org/u/Bladerock)
#### Post date: [June 25, 2013, 12:54am UTC](https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923/1 "2013-06-25T00:54:05Z")

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Would it be possible to make it so the AI tries to break line of sight when attacked with ranged weapons if it would take too many turns to reach the player, then stay put for a couple of hours?

Other than extremely mindless enemies, most creatures can reason “I’m getting hurt, better hide.”. Similarly, many can reason “That other critter just dropped dead. Better bolt.”

This would make it so the player may need to close in on his targets once they have been alerted if there is abundant cover near them. Benefiting melee monsters that currently like to walk up to the player out in the open while being pelted with bullets.

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### Author: ![ribblle](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ribblle/32/5263_2.png) [@ribblle](https://discourse.cataclysmdda.org/u/ribblle)
#### Post date: [January 15, 2017, 11:47pm UTC](https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923/2 "2017-01-15T23:47:20Z")

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![](http://i.imgur.com/vB9B5.gif)

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### Author: ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)
#### Post date: [February 6, 2017, 11:49pm UTC](https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923/3 "2017-02-06T23:49:22Z")

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> [@ribblle](#):
>
> ![](http://i.imgur.com/vB9B5.gif)

+1

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### Author: ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)
#### Post date: [February 7, 2017, 4:01am UTC](https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923/4 "2017-02-07T04:01:37Z")

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You mean NPCs, right? Cause i don’t think animals can even think of the concept of a ranged gun. At least, not most.

NPCs are freaking walking tanks though, as is the player, so it would be nice to make them hide if guns actually hurt them more than just bruises.

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### Author: ![ribblle](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ribblle/32/5263_2.png) [@ribblle](https://discourse.cataclysmdda.org/u/ribblle)
#### Post date: [February 7, 2017, 4:19pm UTC](https://discourse.cataclysmdda.org/t/the-ai-should-hide/1923/5 "2017-02-07T16:19:01Z")

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> [@StopSignal](#):
>
> You mean NPCs, right? Cause i don’t think animals can even think of the concept of a ranged gun. At least, not most.

Oh, they get it.
