# That Random Touch

**URL:** https://discourse.cataclysmdda.org/t/that-random-touch/173
**Category:** The Drawing Board
**Created:** [February 4, 2013, 3:00pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173 "2013-02-04T15:00:06Z")
**Posts on this page:** 20
**Page:** 2

<div class="post-metadata">

### Author: ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)
#### Post date: [February 12, 2013, 6:04pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/21 "2013-02-12T18:04:10Z")

</div>

Well in Cata it’s hard to have an item that has no uses whatsoever. At the very least a lot of junk will be usable as kindling.

---

<div class="post-metadata">

### Author: ![GalenEvil](https://avatars.discourse-cdn.com/v4/letter/g/f04885/32.png) [@GalenEvil](https://discourse.cataclysmdda.org/u/GalenEvil)
#### Post date: [February 12, 2013, 10:23pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/22 "2013-02-12T22:23:10Z")

</div>

The biggest problem I see with having random trash items is that it would increase item-memory overhead by a potentially substantial amount which would not be good for keeping the game as slim as it is in memory usage 😛

---

<div class="post-metadata">

### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [March 3, 2013, 7:56pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/23 "2013-03-03T19:56:22Z")

</div>

meh, more items wouldn’t have a noticeable impact on memory unless we went nuts and spawned them everywhere.

---

<div class="post-metadata">

### Author: ![Fireheart](https://avatars.discourse-cdn.com/v4/letter/f/34f0e0/32.png) [@Fireheart](https://discourse.cataclysmdda.org/u/Fireheart)
#### Post date: [March 3, 2013, 9:28pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/24 "2013-03-03T21:28:52Z")

</div>

I would like it if vehicles could be spawned randomly on roads to show how deserted the world is. (And to find cars easier :P)

---

<div class="post-metadata">

### Author: ![AseaHeru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aseaheru/32/8_2.png) [@AseaHeru](https://discourse.cataclysmdda.org/u/AseaHeru)
#### Post date: [March 3, 2013, 10:08pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/25 "2013-03-03T22:08:49Z")

</div>

hey, perhaps you can make a railgun out of the magnets… or ammo for one…

---

<div class="post-metadata">

### Author: ![Mrnocamera](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mrnocamera/32/61_2.png) [@Mrnocamera](https://discourse.cataclysmdda.org/u/Mrnocamera)
#### Post date: [May 10, 2013, 6:35pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/26 "2013-05-10T18:35:23Z")

</div>

> [@AseaHeru](#):
>
> hey, perhaps you can make a railgun out of the magnets… or ammo for one…

Go fallout 3 and build a junk-launcher. Mwhahaha, this game needs more makeshift weapons, all of them is not enough.

---

<div class="post-metadata">

### Author: ![Reservoir](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/reservoir/32/28_2.png) [@Reservoir](https://discourse.cataclysmdda.org/u/Reservoir)
#### Post date: [May 10, 2013, 8:48pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/27 "2013-05-10T20:48:44Z")

</div>

oh the junk-launcher… I want one of those ingame

---

<div class="post-metadata">

### Author: ![TheIcelandicManiac](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theicelandicmaniac/32/916_2.png) [@TheIcelandicManiac](https://discourse.cataclysmdda.org/u/TheIcelandicManiac)
#### Post date: [May 10, 2013, 11:23pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/28 "2013-05-10T23:23:31Z")

</div>

You guys should add a catapult or a ballista, now that would be awesome.

---

<div class="post-metadata">

### Author: ![TheRealTenman](https://avatars.discourse-cdn.com/v4/letter/t/3ab097/32.png) [@TheRealTenman](https://discourse.cataclysmdda.org/u/TheRealTenman)
#### Post date: [May 11, 2013, 6:27am UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/29 "2013-05-11T06:27:38Z")

</div>

> [@TheIcelandicManiac](#):
>
> You guys should add a catapult or a ballista, now that would be awesome.

Add a complex trap system and link it to a snare trap.

This is a Zombie Brute and about thirty mixed Z behind it.  
This is a snare trap  
The Zombie Brute steps onto the Snare trap  
The Ballista fires!  
It dies.  
It dies.  
It dies.  
It dies.  
It dies.  
It dies.  
It dies.  
It dies.  
It dies.  
It dies.  
It dies.  
It dies.  
You hear a Thud from the north.

I personally think this entire game should go as Dwarf Fortress as possible. Except maybe the geology.

---

<div class="post-metadata">

### Author: ![Hyena\_Grin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hyena_grin/32/894_2.png) [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)
#### Post date: [May 11, 2013, 6:49am UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/30 "2013-05-11T06:49:00Z")

</div>

Yeah, excellent ideas.

I always wish that the maps were less town-centric. Houses here and there, clusters of houses in the boonies with a little diner and a gas station, gas stations along long roads, etc. And it’s a good opportunity to spawn zombies in places other than towns. And give people slightly safer areas to loot.

---

<div class="post-metadata">

### Author: ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)
#### Post date: [May 12, 2013, 9:48pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/31 "2013-05-12T21:48:44Z")

</div>

I enjoyed every good, unbalanced thing I encountered. Maaaybe once it was too much just to push through, but then - I did fire like a couple of hundred rounds before it was over.  
As for parameters that fuel the “random” routine, what really peaks is “scientist carcass dump” - it could make more sense. It feels like everyone’s a lab dawg and for no good reason. If some of them are technicians, or even guards, they should pack something sweet after all.

---

<div class="post-metadata">

### Author: ![Nopkar](https://avatars.discourse-cdn.com/v4/letter/n/34f0e0/32.png) [@Nopkar](https://discourse.cataclysmdda.org/u/Nopkar)
#### Post date: [May 13, 2013, 10:45am UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/32 "2013-05-13T10:45:39Z")

</div>

a random touch i’d like to see is a boarded up house in town. all the windows are ductaped or something and the door has been destroyed. inside there’s blood stains, maybe a few bodies and almost a dozen Z’s…

old survivor hold out that was lost? i’d LOVE to find these dotting towns, +10 to immersion.

---

<div class="post-metadata">

### Author: ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)
#### Post date: [May 13, 2013, 2:04pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/33 "2013-05-13T14:04:42Z")

</div>

In a similar vein, I’d like to see campsites and campgrounds out in the wilderness. A tent and a rollmat thrown together in a little clearing in the forest with burnt logs and empty cans of spam around. Maybe a dead survivor with a pack of wolves around the corpse, or a torn page from a diary pointing the way to the survivor’s new location.

---

<div class="post-metadata">

### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [May 15, 2013, 9:56pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/34 "2013-05-15T21:56:11Z")

</div>

Cottages as a good excuse for small chains of houses along river/lake edges, similar in function to the small highway stops mentioned earlier in this thread.

---

<div class="post-metadata">

### Author: ![Aggrons\_shell](https://avatars.discourse-cdn.com/v4/letter/a/f04885/32.png) [@Aggrons\_shell](https://discourse.cataclysmdda.org/u/Aggrons_shell)
#### Post date: [May 16, 2013, 12:19pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/35 "2013-05-16T12:19:53Z")

</div>

Guys, theres one basement you forgot. The guy-who-lives-right-next-to-the-evac-shelter-that-has-a-basment-that-when-you-go-down-it-goes-into-the-evac-shelter-but-when-you-come-back-up-you-can’t-got-back-up-to-the-room-with-the-basement

---

<div class="post-metadata">

### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [May 19, 2013, 6:58am UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/36 "2013-05-19T06:58:12Z")

</div>

Man cave basements. Sofa and a broken tv, some scattered electronics, pool table, beer empties EVERYWHERE. Maybe some cigs and a magazine or two. A booze alternative to the liquor store and restaurants.

---

<div class="post-metadata">

### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [May 19, 2013, 7:08pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/37 "2013-05-19T19:08:44Z")

</div>

We need dead dogs and cats.

---

<div class="post-metadata">

### Author: ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)
#### Post date: [May 19, 2013, 7:13pm UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/38 "2013-05-19T19:13:05Z")

</div>

Perhaps, fire hydrants and pens, pens for snorting the coke, perhaps. Perhaps? 😛

---

<div class="post-metadata">

### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [May 20, 2013, 3:03am UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/39 "2013-05-20T03:03:46Z")

</div>

Creature variety helps too!

Crows and zombie crows. Or vultures, same deal but bigger. Unless those are already in-game and I haven’t seen them (I will feel silly if so.) I realize with the talk of z-levels going around, flying animals could get complicated fast. So I figure something simpler would be nice:

Like, ^^ for flying crows and vultures, which could be written so only ranged/thrown weapons have a chance of hitting them. They could circle (track?) the player or nearby corpses. They wouldn’t attack while in flight, but they would move quickly.  
vv could be for grounded crows and vultures, typically near corpses. Attacking would progress fairly normally for player and grounded birds both, unless the bird attempts to take flight again and flee. Grounded birds would move slowly but would have biting/pecking, and clawing both.

Something like “The crow lands!” (or “takes flight!”) would be sufficient, and then the bird instance on the map replaced with its appropriate version, copy its current hp from the instance it’s replacing for continuity.

Zombie versions could be ^/v, and ^/v respectively.

I realize the ^ symbol is currently used for several traps; I figure context (the fact it’s moving) ought to prevent most if any confusion.

---

<div class="post-metadata">

### Author: ![TheRealTenman](https://avatars.discourse-cdn.com/v4/letter/t/3ab097/32.png) [@TheRealTenman](https://discourse.cataclysmdda.org/u/TheRealTenman)
#### Post date: [May 20, 2013, 10:17am UTC](https://discourse.cataclysmdda.org/t/that-random-touch/173/40 "2013-05-20T10:17:03Z")

</div>

> [@Pthalocy](#):
>

I think that “true” flying creatures should be kept out till we get a “true” 3d game universe.

Other wise we get weird hacky solutions, like destroying a v and spawning a ^.

[Previous page](https://discourse.cataclysmdda.org/t/that-random-touch/173.md?page=1)

[Next page](https://discourse.cataclysmdda.org/t/that-random-touch/173.md?page=3)
