# Taller buildings visible on over map suggestion

**URL:** <https://discourse.cataclysmdda.org/t/taller-buildings-visible-on-over-map-suggestion/12851>\
**Category:** The Drawing Board\
**Created:** [November 2, 2016, 2:43am UTC](https://discourse.cataclysmdda.org/t/taller-buildings-visible-on-over-map-suggestion/12851 "2016-11-02T02:43:21Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![noname1208](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noname1208/32/23_2.png) [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)\
**Post date:** [November 2, 2016, 2:43am UTC](https://discourse.cataclysmdda.org/t/taller-buildings-visible-on-over-map-suggestion/12851/1 "2016-11-02T02:43:21Z")

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I was thinking about how far I can see from my back yard and realised I could see large stretches of field, then trees, and then over that way out in the distance I can see a taller building. What if that was the same in Cataclysm? When you’re walking through a forest the overmap reveal range drops by quite a bit, using that same logic what if taller Z level buildings got a boost to reveal range? So that for example, a three story building will appear amongst the distant ####s in the map and then as you get closer you see two story buildings and then the one story buildings retain the usual reveal range.

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**Author:** ![Subhazard](https://avatars.discourse-cdn.com/v4/letter/s/848f3c/32.png) [@Subhazard](https://discourse.cataclysmdda.org/u/Subhazard)\
**Post date:** [November 2, 2016, 3:30am UTC](https://discourse.cataclysmdda.org/t/taller-buildings-visible-on-over-map-suggestion/12851/2 "2016-11-02T03:30:24Z")

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Probably a good thing to add to z-levels actually.

If a building is X number of stories, add that to sight range calculation.

I know that forest will cut down your range of vision on the overmap a lot.

I think it’s calculated in one direction though, rather than the other way around, so that might be hard.

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**Author:** ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Post date:** [November 3, 2016, 10:21am UTC](https://discourse.cataclysmdda.org/t/taller-buildings-visible-on-over-map-suggestion/12851/3 "2016-11-03T10:21:41Z")

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A view from the rooftop of a tall building should grant a nice scouting (view radius) bonus.

Radio towers should be visible from far away.

I guess one issue here is that CDDA doesn’t have topography. Everything on the ground is on the same level. No hills, no valleys. And uhhhh how far away should a radio tower be visible from the rooftop of a tall building?

Could start with something simple, such as radio towers being revealed from quite far away. Are apartment buildings notably tall in CDDA?

A message should also appear in the log:  
You see a radio tower far to the north.  
You see the top of an apartment building some ways to the west.

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**Author:** ![noname1208](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noname1208/32/23_2.png) [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)\
**Post date:** [November 3, 2016, 4:58pm UTC](https://discourse.cataclysmdda.org/t/taller-buildings-visible-on-over-map-suggestion/12851/4 "2016-11-03T16:58:08Z")

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Yes indeed! It doesn’t need functional typography, I’m just suggesting that buildings with more than 1 Z level get a boost to reveal depending on the amount of Z levels.

I didn’t think about radio towers but I agree with you there too
