# Tainted tallow inconsistency?

**URL:** <https://discourse.cataclysmdda.org/t/tainted-tallow-inconsistency/26800>\
**Category:** The Garage\
**Created:** [August 5, 2021, 8:01am UTC](https://discourse.cataclysmdda.org/t/tainted-tallow-inconsistency/26800 "2021-08-05T08:01:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Maan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/maan/32/8108_2.png) [@Maan](https://discourse.cataclysmdda.org/u/Maan)\
**Post date:** [August 5, 2021, 8:01am UTC](https://discourse.cataclysmdda.org/t/tainted-tallow-inconsistency/26800/1 "2021-08-05T08:01:39Z")

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I just noticed this: every kind of tallow you can make follow the same pattern (tallow, human tallow, mutant tallow, mutant humanoid tallow, demihuman tallow); that is, 3 chunks of fat that yeld 12 portions of tallow.  
Except for tainted tallow, that uses 4 chunks of fat and yeld 2 portions of tallow.

Is there some reason for it or is it just an oversight?

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**Author:** ![Vinicius](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vinicius/32/5925_2.png) [@Vinicius](https://discourse.cataclysmdda.org/u/Vinicius)\
**Post date:** [August 6, 2021, 12:57pm UTC](https://discourse.cataclysmdda.org/t/tainted-tallow-inconsistency/26800/2 "2021-08-06T12:57:33Z")

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I’m no dev, but it’s probably for balance purposes, after all, you have a _almost_ unlimited source of **tainted fat** , compared to other types of fat (principally the human ones).

Or it can be because **tainted fat** is of very poor quality and be mostly rotten, with only some bits that remains usable in recipes. Just like **tainted bone** , that even in it’s description, says that is a very weak and brittle bone. Also when making craft with tainted bone it takes much more of it than other bones.

Anyways, as I said I’m not a dev, so I can’t say for sure.
