# Tails and their strange incompatibilities with torso gear

**URL:** https://discourse.cataclysmdda.org/t/tails-and-their-strange-incompatibilities-with-torso-gear/24217
**Category:** The Drawing Board
**Created:** [July 22, 2020, 2:30pm UTC](https://discourse.cataclysmdda.org/t/tails-and-their-strange-incompatibilities-with-torso-gear/24217 "2020-07-22T14:30:23Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Avalon](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)
#### Post date: [July 22, 2020, 2:30pm UTC](https://discourse.cataclysmdda.org/t/tails-and-their-strange-incompatibilities-with-torso-gear/24217/1 "2020-07-22T14:30:24Z")

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So, tails end up being a common enough result when doing around of mutating. But the things out there that are incompatible with tails, especially since the tool tip says it prevents some pants, is odd. A rather amusing example are stethoscopes. I have no idea why a tail should stop me from wearing one of these, but this is hardly a problem. What does confuse me are things like plastic chest protectors that that clearly mark only covering the torso, are also incompatible, but football armor, which covers 10% more, is perfectly fine.

On a similar topic, I find it odd that tentacle legs restrict the usage of backpacks as well. Again, its the legs, not the back or torso so…

Anyway, I think it would be a good idea to sift through the items already in the game and have a once or twice over on what mutations realistically prevent which clothing options.
