One balance fuckup doesn’t mean we’ll be going around fucking up the rest of the balance. “But we already have something bad” is a horrible argument for “so we can fuck it up more”.
Plus, soldier zed drops aren’t anywhere near as game-breaking as an early drop of 100% coverage full-body suit with low encumbrance and enough armor values to stop damage from 90% of zeds.
Survivor zombies were dropping survivor gear before. The result was that gun basements were more useful for the dudes inside than the guns. Granted, this was while the survivor gear was instant-win tier, but it’s still significantly above regular “wilderness” drops.
Possible drops to include: leather armor, armored vests, leather trenchcoats, gambesons, weaker medieval weapons (maces), survivor-grade weaponry
Won’t happen: armor with “survivor” in name and 100% coverage[/quote]
Having killed well over 100 survivor zeds with ELITE loot turned back on. I have yet to see even 1 item you just described. So your pinata idea in pretty much my entire 43 day latest game is rather flawed from my perspective. I tend to find filthy items, usually broken beyond my early repair level. Plus having 100% coverage does not make for a reasonable option for a buff. I rather sprint with 30% than die with 100% coverage. I know it is all different styles of playing. But truly, as of 5243 experimental. The top loot from these zeds, REALLY just do not drop. Repeated play through with the top loot available doesn’t spawn them at the unbalancing status you seem to think. I mean I’m knocking them off left and right and I’ve only seen 3 rare items…of which I wouldn’t even pick up because being broken and filthy.
I’m not arguing just to be a dick. I play the game like 4-6 hours a session 4 days a week. I really do not see this balance you suggest.