# Survival skill - Targeted scavenging

**URL:** <https://discourse.cataclysmdda.org/t/survival-skill-targeted-scavenging/13124>\
**Category:** The Drawing Board\
**Created:** [December 12, 2016, 2:53pm UTC](https://discourse.cataclysmdda.org/t/survival-skill-targeted-scavenging/13124 "2016-12-12T14:53:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Post date:** [December 12, 2016, 2:53pm UTC](https://discourse.cataclysmdda.org/t/survival-skill-targeted-scavenging/13124/1 "2016-12-12T14:53:35Z")

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Survival seems bit grindy even at high levels. This is especially true with egg hunting (mutagen ingredients). I think we could have the option for targeted scavenging. That is the player sets a target item, and then he’s more likely to find THAT item, and less likely to find anything else. With low Survival, the player would have only a small list of items to choose from. With higher levels, more items would become available on that list. Something like eggs could for example require lvl 4 or 5 Survival. Below that, you’d either have to be persistent or get lucky, as it currently stands. I guess my intention is to cut the egg hunting time (grind) in half. And not just for eggs, pretty much for any scavengable (bush/shrub) item.
