# Sunken Wastes mod (seeking contributors)

**URL:** <https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [October 14, 2021, 8:33pm UTC](https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171 "2021-10-14T20:33:47Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Post date:** [October 14, 2021, 8:33pm UTC](https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171/1 "2021-10-14T20:33:47Z")

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After much toil and bubble, I have completed my first mod! However since I am new to this, I could use some help tidying up and adding more flavour, as it is currently in alpha.  
This mod completely changes the overmap to become a desolate dessert with the occasional building sunken beneath the sand. Since there are no fruit bearing trees or above ground water sources there is a heavy focus on scavenging and mobility, encouraging a more mad max playstyle of relying on vehicles and attempting to find ways to suck what little water remains from the atmosphere as you can.  
The link to the zip folder is below

> **[GitHub - bigfixenergy/sunkenmod: mod to turn the map into a desolate waste...](https://github.com/bigfixenergy/sunkenmod)**
>
> mod to turn the map into a desolate waste submerged in sand. has a focus on mobility and scavenging. strongly not recommended for beginners - GitHub - bigfixenergy/sunkenmod: mod to turn the map in...

Planned features are new monsters and additional buildings.

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**Author:** ![Gilliph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gilliph/32/10493_2.png) [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Post date:** [October 15, 2021, 3:17am UTC](https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171/2 "2021-10-15T03:17:21Z")

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Will there be newspaper snippets about how the state turned into a wasteland?

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**Author:** ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Post date:** [October 15, 2021, 8:08am UTC](https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171/3 "2021-10-15T08:08:53Z")

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much of the remaining liquid might be the blood of your enemies

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**Author:** ![NetSysFire](https://avatars.discourse-cdn.com/v4/letter/n/97f17d/32.png) [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Post date:** [October 15, 2021, 1:37pm UTC](https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171/4 "2021-10-15T13:37:04Z")

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Nice concept. You do want to get rid of that .zip in the repo and put the actual files in there, so contributing and keeping track of changes is easier. Github already supports downloading the repo as a zip or tar.gz file.

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**Author:** ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Post date:** [October 15, 2021, 4:46pm UTC](https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171/5 "2021-10-15T16:46:34Z")

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yes, its planned  
as well as dried out husks and beef jerky zombies, once I figure out how to replace the normal zombie spawns with new one
