# Suggestion: Toggle to disable Left 4 Dead-esque specialty zombies

**URL:** <https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618>\
**Category:** The Drawing Board\
**Created:** [October 19, 2014, 7:46am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618 "2014-10-19T07:46:36Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![Thwap](https://avatars.discourse-cdn.com/v4/letter/t/4af34b/32.png) [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Post date:** [October 19, 2014, 7:46am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/1 "2014-10-19T07:46:36Z")

</div>

I like having a lot of diverse enemies in the game, all the robots and Lovecraft stuff, Triffids and bees and such, so the Classic Zombies setting isn’t really for me. But when I’m fighting a zombie horde I’d sort of like it to resemble a zombie horde. These big crowds of lightning wizards and dudes billowing smoke and stuff don’t even seem like zombies to me.

They’re neat and all, but they were conceptualized to add diversity to a game (L4D) with infinitely less diversity than this one, and they don’t really feel necessary here. I understand that most people probably like them.

---

<div class="post-metadata">

**Author:** ![ChristopherWalken](https://avatars.discourse-cdn.com/v4/letter/c/ecccb3/32.png) [@ChristopherWalken](https://discourse.cataclysmdda.org/u/ChristopherWalken)\
**Post date:** [October 19, 2014, 8:03am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/2 "2014-10-19T08:03:44Z")

</div>

Well shockers are from CBMs going crazy, so there’s a bit of explanation behind those.  
Not sure where the smoke comes from, but smokers are different from LfD, they make smoke before they die and they don’t tongue grab you.

Anyways, I believe you can just delete them from “Cataclysm folder\data\json\monsters.json”.

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [October 19, 2014, 8:16am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/3 "2014-10-19T08:16:21Z")

</div>

The file you want to edit is data/json/monstergroups.json  
Just delete the lines that have zombie types you don’t want around (and fix up the commas if they happen to be the last entry in a list).

---

<div class="post-metadata">

**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [October 19, 2014, 11:03am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/4 "2014-10-19T11:03:03Z")

</div>

…Isn’t there already an option to “turn off” special zombies?

---

<div class="post-metadata">

**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [October 19, 2014, 11:24am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/5 "2014-10-19T11:24:18Z")

</div>

> [@EkarusRyndren](#):
>
> …Isn’t there already an option to “turn off” special zombies?

doesnt that turn of all monsters except zombies and natural wildlife? i think op didn t want to get ridf of nether monsters and mutants etc.

---

<div class="post-metadata">

**Author:** ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Post date:** [October 19, 2014, 11:26am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/6 "2014-10-19T11:26:41Z")

</div>

> [@Valpo](#):
>
> [quote=“EkarusRyndren, post:4, topic:7618”]…Isn’t there already an option to “turn off” special zombies?

doesnt that turn of all monsters except zombies and natural wildlife? i think op didn t want to get ridf of nether monsters and mutants etc.[/quote]  
I’m pretty sure there’s an included mod that’ll remove all the non zeds and nat wildlife, but there’s a world-gen option that turns off the non-special zeds… …I think.

---

<div class="post-metadata">

**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [October 19, 2014, 11:35am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/7 "2014-10-19T11:35:07Z")

</div>

The mod removes all monsters except wildlife. the world gen option removes all monsters except normal zombies and wildlife. op still wants special monsters but not special z. Nitpicking xD

edit:thats what the options read like though didn t try either cause i like all the zombie and monster grazyness 😛

---

<div class="post-metadata">

**Author:** ![daftfad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/daftfad/32/5_2.png) [@daftfad](https://discourse.cataclysmdda.org/u/daftfad)\
**Post date:** [October 19, 2014, 4:42pm UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/8 "2014-10-19T16:42:25Z")

</div>

I really want this as well. Currently working on a mod to do just that. Will post here when the pull request goes in.

Edit: Here it is: [https://github.com/CleverRaven/Cataclysm-DDA/pull/9609](https://github.com/CleverRaven/Cataclysm-DDA/pull/9609)

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [October 19, 2014, 8:14pm UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/9 "2014-10-19T20:14:00Z")

</div>

[quote=“daftfad, post:8, topic:7618”]I really want this as well. Currently working on a mod to do just that. Will post here when the pull request goes in.

Edit: Here it is: [https://github.com/CleverRaven/Cataclysm-DDA/pull/9609[/quote]](https://github.com/CleverRaven/Cataclysm-DDA/pull/9609%5B/quote%5D)

Merged.

---

<div class="post-metadata">

**Author:** ![Thwap](https://avatars.discourse-cdn.com/v4/letter/t/4af34b/32.png) [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Post date:** [October 20, 2014, 3:27am UTC](https://discourse.cataclysmdda.org/t/suggestion-toggle-to-disable-left-4-dead-esque-specialty-zombies/7618/10 "2014-10-20T03:27:04Z")

</div>

Awesome!

And yeah my nitpickery is all thematic, not mechanical. I like having a wide variety of enemies and wouldn’t want to go strictly Z’s.
