# \[SUGGESTION\] Rebalancing and making reasonable (nerfing?) shockers

**URL:** <https://discourse.cataclysmdda.org/t/suggestion-rebalancing-and-making-reasonable-nerfing-shockers/8133>\
**Category:** The Drawing Board\
**Created:** [November 30, 2014, 12:49am UTC](https://discourse.cataclysmdda.org/t/suggestion-rebalancing-and-making-reasonable-nerfing-shockers/8133 "2014-11-30T00:49:36Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 30, 2014, 10:52am UTC](https://discourse.cataclysmdda.org/t/suggestion-rebalancing-and-making-reasonable-nerfing-shockers/8133/19 "2014-11-30T10:52:10Z")

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[quote=“StopSignal, post:9, topic:8133”]Or quoting our greatest poet:

> [@Fixing clothing mechanics (Gamebalance,goofyness,etc)](https://discourse.cataclysmdda.org/t/fixing-clothing-mechanics-gamebalance-goofyness-etc/5035/13):
>
> Nobody here actually cares about realism, it’s just a catchphrase to shout when nerfing something and a concept to be tossed aside when it gets in the way of nerfing something.

Sorry if i am harsh, but it’s my opinion.[/quote]

Your simply wrong with that … at least about my opinion. i am all for hard gameplay but i wouldn t want something implemented that makes no sense.  
Its one reason why i liked the ops idea cause it made sense to me.

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