# \[Suggestion\] More Enemies that are actually dangerous

**URL:** <https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207>\
**Category:** The Drawing Board\
**Created:** [January 7, 2016, 5:51pm UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207 "2016-01-07T17:51:32Z")\
**Posts on this page:** 7\
**Page:** 10

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [February 18, 2016, 8:25am UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207/181 "2016-02-18T08:25:11Z")

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Ok…now give them all one of these:

```auto
{
    "id": "zp_lasercannon",
    "type": "GUN",
    "symbol": "(",
    "color": "magenta",
    "name": "Zero-Point Laser_Cannon",
    "description": "This device is used for clearing wreckage or enemy fortifications.",
    "price": 5000,
    "material": "zp_matter",
    "ammo_effects": ["MININUKE_MOD", "TRAIL", "SHOT", "EXPLOSIVE_HUGE", "FLARE", "FRAG", "ACIDBOMB", "INCENDIARY"],
    "flags": ["NO_AMMO", "NEVER_JAMS" , "NO_UNLOAD"],
    "skill": "pistol",
    "ammo": "generic_no_ammo",
    "weight": 0,
    "volume": 12,
    "bashing": 0,
    "cutting": 0,
    "to_hit": 0,
    "ranged_damage": 10,
    "range": 30,
	"dispersion": 4,
    "sight_dispersion": 1,
	"aim_speed" : 0,
    "recoil": 0,
    "durability": 10,
    "burst": 12,
    "clip_size": 1,
    "reload": 500,
    "valid_mod_locations": [["accessories", 2],["barrel", 1],["grip", 1],["mechanism", 4],["muzzle", 1],["rail", 1],["sights", 1],["stock", 1],["underbarrel", 1]]
  }
```

bwuahaha…I bet they all die from friendly fire. Or self\_immolation for that matter. You gotta fire this thing almost out at max range to be clear of the blast…

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [February 18, 2016, 8:26am UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207/182 "2016-02-18T08:26:27Z")

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…that is just evil…

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [February 18, 2016, 8:28am UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207/183 "2016-02-18T08:28:28Z")

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Unknown lab? What Unknown lab? All I see is a crater that glows in the dark…

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [February 18, 2016, 8:32am UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207/184 "2016-02-18T08:32:03Z")

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Man, that as a joke monster running around would be an enemy that IS actually dangerous…

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<div class="post-metadata">

**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [February 18, 2016, 8:40am UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207/185 "2016-02-18T08:40:18Z")

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I completely support you in this endeavor!  
If you use it, be sure to give credit to Duros somewhere, that vile piece of evil is his creation.

@Duros Come back and work on the Air-drops mod! School /= Important! 😉

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**Author:** ![Neonwarrior](https://avatars.discourse-cdn.com/v4/letter/n/ea5d25/32.png) [@Neonwarrior](https://discourse.cataclysmdda.org/u/Neonwarrior)\
**Post date:** [December 7, 2016, 7:40pm UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207/186 "2016-12-07T19:40:49Z")

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I think that larger zombies such as brutes and hulks should be completely immune to stun and knockback. It makes no sense to be able to punch a 2-ton monster so hard that it gets pushed back and stunlocked. Buff the existing zombies rather than create new ones.

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**Author:** ![ZoneWizard](https://avatars.discourse-cdn.com/v4/letter/z/c6cbf5/32.png) [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Post date:** [December 7, 2016, 11:33pm UTC](https://discourse.cataclysmdda.org/t/suggestion-more-enemies-that-are-actually-dangerous/11207/187 "2016-12-07T23:33:42Z")

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> [@Neonwarrior](#):
>
> I think that larger zombies such as brutes and hulks should be completely immune to stun and knockback. It makes no sense to be able to punch a 2-ton monster so hard that it gets pushed back and stunlocked. Buff the existing zombies rather than create new ones.

Hmm…hit by a truck at 50mph?

.50 cal bullets?

10 gauge shot?

A few examples of how, but I see what you mean. A garden rake…average str…meh, there is point it does become a little off.

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