[quote=“Rivet, post:11, topic:4113”]Your head is one of the most vital parts of your body. Making it so taking full head damage doesn’t kill you not only goes against C:DDA’s basic health system, but also common sense.
It’s ridiculous. You want to shoot a NPC in the head and do 300 points of critical hit damage and them to shrug it off?[/quote]
Please read what I write before criticizing it. The only person in this thread who has suggested head damage would be shrugged off is you. Assuming hp of 80 per body part, getting shot in the head for 80 damage would knock you out*, at which point you’re going to die anyway if you’re still in combat. Going off of the incorrect assumption in my initial post that overflow damage was redirected, getting shot in the head for 160 damage would instantly kill you. Going off of the numbers in the post directly above yours, getting shot in the head for 80 damage would knock you out and getting shot in the head for 100 or more damage would instantly kill you.
A threshold level on the existing health bar would also work. I’m having trouble seeing how that would be integrated with the existing gui, but if it could, I like the idea of it. Although I do like the idea of being able to eventually die from arm and leg wounds if you take enough damage, which I don’t think would be easy to do with a threshold model.
*Since so far as I know NPCs can’t sleep, NPCs would probably need to just die at 0 head hp until the game can support sleeping NPCs.