# Suggestion: blobs generate "a squishing noise" not "footsteps"

**URL:** https://discourse.cataclysmdda.org/t/suggestion-blobs-generate-a-squishing-noise-not-footsteps/19181
**Category:** The Lab
**Created:** [March 12, 2019, 1:12am UTC](https://discourse.cataclysmdda.org/t/suggestion-blobs-generate-a-squishing-noise-not-footsteps/19181 "2019-03-12T01:12:00Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Aluminumfoil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aluminumfoil/32/5163_2.png) [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)
#### Post date: [March 12, 2019, 1:12am UTC](https://discourse.cataclysmdda.org/t/suggestion-blobs-generate-a-squishing-noise-not-footsteps/19181/1 "2019-03-12T01:12:01Z")

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Currently when you overhear Blobs moving around, the sound heard is “footsteps.” “A squishing noise” seems more appropriate, since they have no feet.

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### Author: ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)
#### Post date: [March 12, 2019, 1:54am UTC](https://discourse.cataclysmdda.org/t/suggestion-blobs-generate-a-squishing-noise-not-footsteps/19181/2 "2019-03-12T01:54:34Z")

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species specific footprint sounds are on the plans for the sound events overhaul, but as with everything else, I am really busy and haven’t had time to work on it. I don’t suppose you’d like to contribute some code?
