# Suggestion: Auto-refuel adjecent fire

**URL:** <https://discourse.cataclysmdda.org/t/suggestion-auto-refuel-adjecent-fire/14495>\
**Category:** The Drawing Board\
**Created:** [November 18, 2017, 9:36am UTC](https://discourse.cataclysmdda.org/t/suggestion-auto-refuel-adjecent-fire/14495 "2017-11-18T09:36:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pakislav](https://avatars.discourse-cdn.com/v4/letter/p/8491ac/32.png) [@Pakislav](https://discourse.cataclysmdda.org/u/Pakislav)\
**Post date:** [November 18, 2017, 9:36am UTC](https://discourse.cataclysmdda.org/t/suggestion-auto-refuel-adjecent-fire/14495/1 "2017-11-18T09:36:26Z")

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Either specifically during a cooking/crafting process to fix the ‘one burning paper bag let’s me cook or see for crafting for 8 hours’ exploit or as en option to always automatically add available fuel to an adjacent fire to maintain it at a specified level; small, large or raging. Either only for fires in contained tiles or always aka. pyromaniac trait could be dangerous if the char decides to throw a molotov into the fireplace… Optionally.

Obstacles:

What items to use as fuel? In what order? How much control should the player have over it eg. a list of priority, a specific tile, only from inventory? How hard is it to add a check for available fire/light after crafting/cooking started? (there are already many ‘something happened, stop doing this y/n?’ prompts, right?

My solutions:

Fuel priority list with menu for control.  
Default; firewood, splintered wood, heavy sticks, 2-by-4s, junk(?).

\*Built pile of firewood. A special \*built tile that can be reloaded with firewood or anything burnable that keeps an adjacent fire going automatically.

Constructed fire-feeders. Either primitive that feed logs into the fire via gravity as they are burned or advanced that drop items stored inside when needed.
