# Successful compile/build with no errors but with flickering interface

**URL:** <https://discourse.cataclysmdda.org/t/successful-compile-build-with-no-errors-but-with-flickering-interface/23589>\
**Category:** The Toolbox\
**Created:** [May 9, 2020, 10:08am UTC](https://discourse.cataclysmdda.org/t/successful-compile-build-with-no-errors-but-with-flickering-interface/23589 "2020-05-09T10:08:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![zL0ki](https://avatars.discourse-cdn.com/v4/letter/z/e95f7d/32.png) [@zL0ki](https://discourse.cataclysmdda.org/u/zL0ki)\
**Post date:** [May 9, 2020, 10:08am UTC](https://discourse.cataclysmdda.org/t/successful-compile-build-with-no-errors-but-with-flickering-interface/23589/1 "2020-05-09T10:08:02Z")

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Hi,

I did a trail run with compiling/building the latest source code using Code::Blocks. Everything vanilla and builds successfully with no errors.

The game starts ok with the standard interface. However, when I try to select any menu it flickers and is stuck this way.

Tried copying some config files from my working directory which stopped the flickering but produces a blank screen with the menu appearing every so often.

Couldn’t see a mention of this. Does the compiled version need some tweaks first?

No doubt user error which has a simple fix.
