# Stims

**URL:** https://discourse.cataclysmdda.org/t/stims/3442
**Category:** The Bunker
**Created:** [October 9, 2013, 9:25pm UTC](https://discourse.cataclysmdda.org/t/stims/3442 "2013-10-09T21:25:32Z")
**Posts on this page:** 6
**Page:** 2

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### Author: ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)
#### Post date: [October 13, 2013, 4:44pm UTC](https://discourse.cataclysmdda.org/t/stims/3442/21 "2013-10-13T16:44:32Z")

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That’s because you never tried homecooking. Neither did I so we’re swinging wildly altogether.  
Nevertheless, people tend to hate subtle traps within commonly used items (there you see, nothing wrong with yours, too - Psycho is in Fallout ever there for the taking) so the effective description in text (as this game lacks graphical depictions) should contain UTTERLY\_NOT\_ADVISED.  
And punish the character for taking candy from strangers with leprosy, boils, rotten teeth, arrhythmia, liver and kidney failures, and a lifetime  
of PAIN:\_100\_to\_200. XD

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### Author: ![dotASC](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dotasc/32/852_2.png) [@dotASC](https://discourse.cataclysmdda.org/u/dotASC)
#### Post date: [October 20, 2013, 4:42am UTC](https://discourse.cataclysmdda.org/t/stims/3442/22 "2013-10-20T04:42:42Z")

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> [@ajwilli1](#):
>
> There should be a rage drug if were going into combat stims. It would make your character “black out” for several turns and as he/her awakes there are surrounded by a bunch off mutilated corpses, but have it to were it alerts nearby enemies so its not a “win” button.

Would this CBM require the player to also a worshiper of the mighty TROG?

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### Author: ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)
#### Post date: [October 20, 2013, 9:46am UTC](https://discourse.cataclysmdda.org/t/stims/3442/23 "2013-10-20T09:46:20Z")

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I suggest a military experimental STIM that give the player rapid regeneration and increased speed but after a short duration the STIM will wear off and instead give lower regeneration rate instead, could be useful for some short of tough, mini-boss kind of fights.

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### Author: ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)
#### Post date: [October 20, 2013, 12:59pm UTC](https://discourse.cataclysmdda.org/t/stims/3442/24 "2013-10-20T12:59:05Z")

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There are self-repair nanobots. Read the wikis, please - and enjoy the game.

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### Author: ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)
#### Post date: [October 20, 2013, 1:18pm UTC](https://discourse.cataclysmdda.org/t/stims/3442/25 "2013-10-20T13:18:41Z")

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My bad, still, I think this have the potential to be interesting. From the wiki, it seem that these nanobot have no real downside beside consume power. My proposal was that of a stimulant that boost regeneration for a short time, remove pain, easier to find and have a bad effect upon wearing off (maybe even addictive) - as you can see it have several differences and could add more variety to the game.

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### Author: ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)
#### Post date: [October 20, 2013, 2:46pm UTC](https://discourse.cataclysmdda.org/t/stims/3442/26 "2013-10-20T14:46:57Z")

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> [@infectedmochi](#):
>
> My bad, still, I think this have the potential to be interesting. From the wiki, it seem that these nanobot have no real downside beside consume power. My proposal was that of a stimulant that boost regeneration for a short time, remove pain, easier to find and have a bad effect upon wearing off (maybe even addictive) - as you can see it have several differences and could add more variety to the game.

“Stimpacks” like those in fallout have a misleading name, and that’s not what I’m going for. In fallout and other assorted games that use them “Stimpacks” Restore health, I’m simply talking about stimulants, “Stimpacks” In fallout have no stimulant effect at all.

“Stimpacks” in the Starcraft universe however knock off about 25% of the marine’s health and then allows them to move faster, and hit harder.

[Previous page](https://discourse.cataclysmdda.org/t/stims/3442.md?page=1)
