# Static spawn doesnt work

**URL:** <https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634>\
**Category:** The Garage\
**Created:** [June 7, 2013, 12:55am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634 "2013-06-07T00:55:34Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![retrohazard](https://avatars.discourse-cdn.com/v4/letter/r/e8c25b/32.png) [@retrohazard](https://discourse.cataclysmdda.org/u/retrohazard)\
**Post date:** [June 7, 2013, 12:55am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/1 "2013-06-07T00:55:34Z")

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Seems to me that in the nightly build the static spawn isn’t working. zombies keep spawning in areas that i cleared out multiple times. this is a fresh download from an hour or so ago. Anyone else having this issue?

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**Author:** ![retrohazard](https://avatars.discourse-cdn.com/v4/letter/r/e8c25b/32.png) [@retrohazard](https://discourse.cataclysmdda.org/u/retrohazard)\
**Post date:** [June 7, 2013, 1:01am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/2 "2013-06-07T01:01:24Z")

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I also verified that the static spawn in options was set to true. sorry if this has already been discussed.

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**Author:** ![xLemor](https://avatars.discourse-cdn.com/v4/letter/x/ea5d25/32.png) [@xLemor](https://discourse.cataclysmdda.org/u/xLemor)\
**Post date:** [June 7, 2013, 2:38am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/3 "2013-06-07T02:38:18Z")

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did you reset and start a new map after setting it to static in the options?  
it requires you start a new game (map reset + new character).  
And i think some monsters like mosquitos and fungies do respawn but im not sure.

Zombies shouldnt be respawning but they can be revived if you dont butcher their corpses.

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**Author:** ![Ferodaktyl](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ferodaktyl/32/56_2.png) [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Post date:** [June 7, 2013, 2:47am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/4 "2013-06-07T02:47:37Z")

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latest builds – zeds don’t always stay dead unless you butcher them, they have a chance to revive

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [June 7, 2013, 2:57am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/5 "2013-06-07T02:57:56Z")

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A chance? Or a set time until?

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**Author:** ![Soron](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soron/32/885_2.png) [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Post date:** [June 7, 2013, 3:05am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/6 "2013-06-07T03:05:50Z")

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A chance, with a set minimum age.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 7, 2013, 3:36am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/7 "2013-06-07T03:36:55Z")

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You can also smash up or otherwise damage dead zeds to help keep them down, if for whatever reason butchering isn’t an option.

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**Author:** ![Ferodaktyl](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ferodaktyl/32/56_2.png) [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Post date:** [June 7, 2013, 4:02am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/8 "2013-06-07T04:02:27Z")

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now that i think better about it, there’s something not ok with zeds coming back to life. Not the fact that they come back, but the added “butcher them or else” think is kinda… bleah. It just adds something not fun to do after killing them. Like having to poop after eating. It worked nice as a surprise first time(s), but after it became boring and a bother.  
Maybe if butchering would take longer, depending on the weight of the corpse, so while you butcher the hulk you don’t want back the other zeds from the undead horde come to life for the second round… or having to burn the bodies you don’t want to see again ( or having to eat them to stop them from reviving :DD) IDK… but the current kill butcher cleanse repeat thingie … meh

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**Author:** ![retrohazard](https://avatars.discourse-cdn.com/v4/letter/r/e8c25b/32.png) [@retrohazard](https://discourse.cataclysmdda.org/u/retrohazard)\
**Post date:** [June 7, 2013, 4:43am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/9 "2013-06-07T04:43:32Z")

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Well it was static is the default setting so it shouldnt matter if i reset the game. If it turns out they were coming back to life one thing they should take from dwarf fortress adventure mode is the ability to have aimed attacks so maybe we can shoot or hit a zombie in the head in order to fully kill it. That way you do not have to butcher everything.

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**Author:** ![macrosblackd](https://avatars.discourse-cdn.com/v4/letter/m/97f17d/32.png) [@macrosblackd](https://discourse.cataclysmdda.org/u/macrosblackd)\
**Post date:** [June 7, 2013, 10:24am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/10 "2013-06-07T10:24:40Z")

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I know if you do enough damage with a ranged weapon the corpse IS destroyed…

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**Author:** ![Soron](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soron/32/885_2.png) [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Post date:** [June 7, 2013, 10:40am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/11 "2013-06-07T10:40:53Z")

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Yeah, we’re going to be adjusting the zombie revival mechanic over time, in the hopes that we can maximize the good effects while minimizing the bad.

We’ve already added corpse pulping after someone suggested it here, and we’d like to have it possible to put down a zombie for good just by attacking it enough (either with a very powerful attack, or by repeatedly killing the same zombie). Assuming no interference, of course.

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**Author:** ![Williham](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/williham/32/845_2.png) [@Williham](https://discourse.cataclysmdda.org/u/Williham)\
**Post date:** [June 9, 2013, 12:07am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/12 "2013-06-09T00:07:44Z")

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> [@retrohazard](#):
>
> Well it was static is the default setting so it shouldnt matter if i reset the game. If it turns out they were coming back to life one thing they should take from dwarf fortress adventure mode is the ability to have aimed attacks so maybe we can shoot or hit a zombie in the head in order to fully kill it. That way you do not have to butcher everything.

As cool as aimed attacks would be; at present you always aim for the head. Hitting or no is a matter of skill.

Of note: A well-placed .308-round will vaporize most zeds, and in fact most everything. Get yourself a rifle and go crazy.

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**Author:** ![Vorpal2](https://avatars.discourse-cdn.com/v4/letter/v/e0b2c6/32.png) [@Vorpal2](https://discourse.cataclysmdda.org/u/Vorpal2)\
**Post date:** [June 9, 2013, 9:19am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/13 "2013-06-09T09:19:54Z")

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> [@Williham](#):
>
> [quote=“retrohazard, post:9, topic:1634”]Well it was static is the default setting so it shouldnt matter if i reset the game. If it turns out they were coming back to life one thing they should take from dwarf fortress adventure mode is the ability to have aimed attacks so maybe we can shoot or hit a zombie in the head in order to fully kill it. That way you do not have to butcher everything.

As cool as aimed attacks would be; at present you always aim for the head. Hitting or no is a matter of skill.

Of note: A well-placed .308-round will vaporize most zeds, and in fact most everything. Get yourself a rifle and go crazy.[/quote]

I find a well placed .44 does too, and shotguns rarely leave a body at all.

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**Author:** ![halberdsturgeon](https://avatars.discourse-cdn.com/v4/letter/h/7ab992/32.png) [@halberdsturgeon](https://discourse.cataclysmdda.org/u/halberdsturgeon)\
**Post date:** [June 9, 2013, 9:24am UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/14 "2013-06-09T09:24:40Z")

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Even .45 is enough to blow most zombies into giblets with a headshot.

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**Author:** ![Williham](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/williham/32/845_2.png) [@Williham](https://discourse.cataclysmdda.org/u/Williham)\
**Post date:** [June 9, 2013, 1:06pm UTC](https://discourse.cataclysmdda.org/t/static-spawn-doesnt-work/1634/15 "2013-06-09T13:06:40Z")

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The difference is that with a Savage 111F or SCAR-H you can obliterate an army of zombies at ranges of over 9000.

For shotguns and handguns you need to get up close and personal.
