I play today and i like it. May be i add melee/throw/firing/(may be also dodge / fall chanсe ) penalty if player tired and some falls stamina when firing gun. I need text of messages for low stamina, switch run/walk messages, fix stamina bar position. In future - heat up body if player use stamina, reduce stamina if player get damage in body, inc. smell and noise when run.
But i look at this message:
[quote=“Kevin Granade, post:25, topic:6470”]Just to be direct, it makes no sense for endurance to be a skill, it’s a set of physical traits, not something you learn to do 
It would start being something you could advance just as soon as we did something similar for the rest of the stats.[/quote]
and i don’t want do PR. I make “athletic” as skill, and it don’t use focus. Also i do -40 movement speed when walk and +10 when run. Player run faster that most enemies, but if he lost all stamina they kill him. It do impossible killing huge hordes for skilled in melee players. But them not like it. They like +10 run and walk with normal speed, if i understand correct, and, as i see, make easy game more easy. May be it mistake with understand, but in this case i need lawyer, translator and two diplomats. And all this people must know c++.
Also i don’t want PR because they will break my code and i get problems with merge my branches and main branch.
As a result for me - easier learn how to do crossbuild with mingw for people who want it, that making pr’s and write/test code instead of wasting time for stupid disputes in github.