# \[Stable\] Possibility to create infinite rags

**URL:** <https://discourse.cataclysmdda.org/t/stable-possibility-to-create-infinite-rags/8414>\
**Category:** The Garage\
**Created:** [December 24, 2014, 8:52pm UTC](https://discourse.cataclysmdda.org/t/stable-possibility-to-create-infinite-rags/8414 "2014-12-24T20:52:01Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![FrogVoice](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/frogvoice/32/297_2.png) [@FrogVoice](https://discourse.cataclysmdda.org/u/FrogVoice)\
**Post date:** [December 24, 2014, 8:52pm UTC](https://discourse.cataclysmdda.org/t/stable-possibility-to-create-infinite-rags/8414/1 "2014-12-24T20:52:01Z")

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Okay, so with tailoring at level 3 it is possible to create sleeveless trenchcoats using rags like the recipe shows

 ![](http://a.pomf.se/bnywgl.png)

As you can see this uses up 9 rags.

Now if you cut up the trenchcoat it is possible to receive more rags than you used to craft the trenchcoat.

![](http://a.pomf.se/alnsgt.png)

I don’t think this is supposed to be like that and was worth mentioning.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [December 24, 2014, 9:14pm UTC](https://discourse.cataclysmdda.org/t/stable-possibility-to-create-infinite-rags/8414/2 "2014-12-24T21:14:40Z")

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Fixed in experimentals. Fixes don’t get backported to stable, stable is more like a milestone before which all major known issues are resolved.

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**Author:** ![FrogVoice](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/frogvoice/32/297_2.png) [@FrogVoice](https://discourse.cataclysmdda.org/u/FrogVoice)\
**Post date:** [December 24, 2014, 9:18pm UTC](https://discourse.cataclysmdda.org/t/stable-possibility-to-create-infinite-rags/8414/3 "2014-12-24T21:18:57Z")

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> [@Coolthulhu](#):
>
> Fixed in experimentals. Fixes don’t get backported to stable, stable is more like a milestone before which all major known issues are resolved.

Oh didn’t know about that. Very sorry for the unnecessary post then.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [December 24, 2014, 10:08pm UTC](https://discourse.cataclysmdda.org/t/stable-possibility-to-create-infinite-rags/8414/4 "2014-12-24T22:08:09Z")

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Reporting reported bugs happens to everyone at least once.

You generally should play experimentals whenever possible, you’re missing out a lot in stable. Currently the experimentals are a bit unstable, but that’s a relatively high priority bug (crash), so it’ll probably get fixed soon.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [December 25, 2014, 12:06am UTC](https://discourse.cataclysmdda.org/t/stable-possibility-to-create-infinite-rags/8414/5 "2014-12-25T00:06:29Z")

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[quote=“Coolthulhu, post:4, topic:8414”]Reporting reported bugs happens to everyone at least once.

You generally should play experimentals whenever possible, you’re missing out a lot in stable. Currently the experimentals are a bit unstable, but that’s a relatively high priority bug (crash), so it’ll probably get fixed soon.[/quote]

Only reason it’s taking as long as it has is because the author happens to be with family: back end of December does that, unfortunately. :-/
