Thanks a ton for everyone’s support!
I pushed the latest version to the github so if I could get some people to give it a test, it’ll go a long ways towards getting it ready for merging. There are some behind the scenes mechanic changes that I still need to make but I don’t have plans on changing anything that the player will notice unless its broken/really needs improvement. Just a reminder, the mission save format has changed so if you have an existing game bring all of your NPCs home from missions before upgrading.
I think the only change that I haven’t talked about is that I modified the cooking recipes so that you have to use a pot and knife when constructing the kitchen, flip side is that you don’t need either of those when npc batch crafting food. For balancing, since light isn’t needed, you can’t use a little fire to cook 1000 meats. You are charged for fuel in either charcoal, lamp oil, or splintered wood. As a minor bug, I still need to stop the player from learning the custom recipes…
EDIT: Combat/scout missions seem to be even slower, I’ll have to take a look at what’s going on. Just realize the game probably isn’t frozen, just hit space bar every 5 seconds to see if its stopped thinking.