# \[SPOILERS\] The Outpost

**URL:** https://discourse.cataclysmdda.org/t/spoilers-the-outpost/9295
**Category:** The Lab
**Created:** [April 1, 2015, 1:33am UTC](https://discourse.cataclysmdda.org/t/spoilers-the-outpost/9295 "2015-04-01T01:33:39Z")
**Posts on this page:** 2
**Page:** 5

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### Author: ![Halosammy](https://avatars.discourse-cdn.com/v4/letter/h/b5ac83/32.png) [@Halosammy](https://discourse.cataclysmdda.org/u/Halosammy)
#### Post date: [August 18, 2017, 7:39am UTC](https://discourse.cataclysmdda.org/t/spoilers-the-outpost/9295/81 "2017-08-18T07:39:50Z")

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I did more bug-hunting. While I couldn’t find out what stops the bartender from spawning, I’ve found out where the barber keeps disappearing off to. The barber somehow spawns by himself in a different ranch (I found this completely by chance). Someone who knows the code better than I do should find out what’s going on.

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### Author: ![Justin\_Case](https://avatars.discourse-cdn.com/v4/letter/j/a87d85/32.png) [@Justin\_Case](https://discourse.cataclysmdda.org/u/Justin_Case)
#### Post date: [August 21, 2017, 5:38am UTC](https://discourse.cataclysmdda.org/t/spoilers-the-outpost/9295/82 "2017-08-21T05:38:18Z")

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How about caravan escort missions? 4-5 npcs need to be escorted to a refugee center, survival outpost etc. The outpost should also have a market, general store, where items could be bought, traded. I like really this idea!

[Previous page](https://discourse.cataclysmdda.org/t/spoilers-the-outpost/9295.md?page=4)
