# Special zombie spawns

**URL:** <https://discourse.cataclysmdda.org/t/special-zombie-spawns/3550>\
**Category:** The Drawing Board\
**Created:** [October 17, 2013, 4:20pm UTC](https://discourse.cataclysmdda.org/t/special-zombie-spawns/3550 "2013-10-17T16:20:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![youtoo](https://avatars.discourse-cdn.com/v4/letter/y/779978/32.png) [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Post date:** [October 17, 2013, 4:20pm UTC](https://discourse.cataclysmdda.org/t/special-zombie-spawns/3550/1 "2013-10-17T16:20:58Z")

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how do these work? are they a percentage of total zombies, then these are broken down by percentage? anyway to make this configurable to spawn more special zombies. i know we can increase spawns in general, but adding more super zombies is more of a challenge.

i also think special zombies should have a much higher chance of special drops. I know that Shockers can give CBMS, but all zombies give ripped cloths, then you get a small chance of other stuff randomly dropping, I think special zombies should have a much higher chance of better stuff dropping. This gives more incentive to jack this up.

Some may say this is redundant with overall spawns. however, i like the idea of more zombies and then more harder zombies. mixing this with glyphs proposed spawn rework where mobs spawn in pack could mean i get 5 masters and 5 smokers all next to each other. talk about fun. well if i dont die.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [October 17, 2013, 6:49pm UTC](https://discourse.cataclysmdda.org/t/special-zombie-spawns/3550/2 "2013-10-17T18:49:46Z")

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The ratios are in data/json/mongroups.json, the “freq” field of each monster. That number is in chances out of 1,000 that that monster will be the one spawned when a monster from that group is called for.
