# Spawned NPCs throwing errors

**URL:** https://discourse.cataclysmdda.org/t/spawned-npcs-throwing-errors/10853
**Category:** The Garage
**Created:** [November 14, 2015, 12:56am UTC](https://discourse.cataclysmdda.org/t/spawned-npcs-throwing-errors/10853 "2015-11-14T00:56:35Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![Pyrite](https://avatars.discourse-cdn.com/v4/letter/p/c68b51/32.png) [@Pyrite](https://discourse.cataclysmdda.org/u/Pyrite)
#### Post date: [November 14, 2015, 12:56am UTC](https://discourse.cataclysmdda.org/t/spawned-npcs-throwing-errors/10853/1 "2015-11-14T00:56:35Z")

</div>

I made it to an evac shelter away from my main base, and I wanted to spawn some NPCs to interact with in the basement, so they wouldn’t go charging off to light themselves on fire. The only problem is, whenever I spawn one in they fill my text log with various chatter about the npc’s stats and decisions.

Is there any way around this?

---

<div class="post-metadata">

### Author: ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)
#### Post date: [November 14, 2015, 3:22am UTC](https://discourse.cataclysmdda.org/t/spawned-npcs-throwing-errors/10853/2 "2015-11-14T03:22:30Z")

</div>

You’ve got debug mode enabled; turn it off.
