# Spawn Issues with new Questline Farm

**URL:** <https://discourse.cataclysmdda.org/t/spawn-issues-with-new-questline-farm/27238>\
**Category:** The Garage\
**Created:** [October 28, 2021, 5:43am UTC](https://discourse.cataclysmdda.org/t/spawn-issues-with-new-questline-farm/27238 "2021-10-28T05:43:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SilverWheatgrass](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/silverwheatgrass/32/10168_2.png) [@SilverWheatgrass](https://discourse.cataclysmdda.org/u/SilverWheatgrass)\
**Post date:** [October 28, 2021, 5:43am UTC](https://discourse.cataclysmdda.org/t/spawn-issues-with-new-questline-farm/27238/1 "2021-10-28T05:43:38Z")

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So I found this prefab of a huge farm with a lot of bugs only related to it’s spawning. I would share the save but it’s kind of corrupted (still wouldn’t mind sharing the file if needed). It’s the farm with premade NPC and questline so I think you guys would already know what it is.  
Here are some of the issue I had with it  
-The farm have spawning issue which would overlaps lakes, roads, trails, swamps which leaves an awkward square edges which most visible when it overlap  
-The farm uses it’s own set spawn for forest and roads instead of the one the game already had which enmeshes badly with graphical packs  
-The farm always spawn surrounded by forest tile in a perfect square which looks even more out of place on the overmap

That is all I guess. I didn’t get to try to quest (cause of the unrelated corruption that happen shortly after) so I have nothing to say about the questline and I hope I didn’t misinterpret the context of the place.
