# Soundpack plmove clear\_obstacle bug

**URL:** <https://discourse.cataclysmdda.org/t/soundpack-plmove-clear-obstacle-bug/23140>\
**Category:** The Garage\
**Created:** [April 5, 2020, 11:04am UTC](https://discourse.cataclysmdda.org/t/soundpack-plmove-clear-obstacle-bug/23140 "2020-04-05T11:04:41Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![SURVIVAL\_MAN](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/survival_man/32/8479_2.png) [@SURVIVAL\_MAN](https://discourse.cataclysmdda.org/u/SURVIVAL_MAN)\
**Post date:** [April 5, 2020, 11:04am UTC](https://discourse.cataclysmdda.org/t/soundpack-plmove-clear-obstacle-bug/23140/1 "2020-04-05T11:04:41Z")

</div>

Was working on adding more walking sounds for my personal soundpack and noticed that _“plmove clear\_obstacle”_ does not work together with _“plmove \<terrain\>”_. Normally you get the walking sound mixed with the clear\_obstacle sound when you walk on furniture or anything that slows you down, but in this case you only get the walking sound. I also noticed that if you go barefoot, it plays the _“plmove walk\_barefoot”_ sound and the _“plmove \<terrain\>”_ sound together when you trigger _“plmove clear\_obstacle”_ on a _“plmove \<terrain\>”_ tile.

I suspect the cause is this:

> important: plmove \<terrain\> has priority over default plmove|walk\_ (excluding |barefoot) example: if plmove|t\_grass\_long is defined it will be played before default plmove|walk\_grass default for all grassy terrains

A possible fix might be giving _“plmove clear\_obstacle”_ a similar priority as _“plmove walk\_barefoot”_. I haven’t tested with _“plmove \<vehicle\_part\>”_ but it’s possibly the same.

As a sidenote, door frames and ladders ontop of floor tile with custom _“plmove \<terrain\>”_ sound defined plays the default walking sound instead.

---

<div class="post-metadata">

**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [April 5, 2020, 11:44am UTC](https://discourse.cataclysmdda.org/t/soundpack-plmove-clear-obstacle-bug/23140/2 "2020-04-05T11:44:39Z")

</div>

> [@SURVIVAL\_MAN](#):
>
> **EDIT:** _“\< terrain\>”_ without the space doesn’t show up for some reason.

Use escaping: “\\<terrain\\>” in editor will become “\<terrain\>” in post.
