# \[SOUNDPACK\] Otopack

**URL:** <https://discourse.cataclysmdda.org/t/soundpack-otopack/23190>\
**Category:** The Lab\
**Created:** [April 9, 2020, 8:04pm UTC](https://discourse.cataclysmdda.org/t/soundpack-otopack/23190 "2020-04-09T20:04:10Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [April 11, 2020, 9:19am UTC](https://discourse.cataclysmdda.org/t/soundpack-otopack/23190/8 "2020-04-11T09:19:34Z")

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That might explain why I couldn’t nail down exactly what was causing it. I did have an NPC at the time. It makes sense that it’d be most noticeable when lots of seconds are passing for an action like corpse smashing or moving items around with advanced inventory. If that’s the NPC talking sound, it really doesn’t fit. Seems more like a confirmation noise you’d get after hitting ‘Accept’ or something like that.  
I had to go in and kill the ambient sound with the cricket. That thing grates on my nerves. I need to get some vanilla guns so I can hear the gun sounds.

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