Thanks for all the inputs 
About the heavy stick, I was thinking that because the stick is heavy, swinging it around isn’t gonna be easy - also I proposed the lower to-hit so it differ from other bashing weapon (pipe, bat) and keep it balanced with the damage increase. I’d like to point out that a large number of random-generated characters in the game have an above average Dexterity, so that will balance things out IMHO.
Regarding the bat, I did bash things with the bat before I don’t really notice a significant different compare to, say, a heavy wooden stick. But maybe just that I’m weak I don’t notice the different
Anyways I proposed the change to the bat and nail bat mainly with balance intention, but I will edit the post and tone it down a bit.
The description in the game mention the muffler “very unwieldy”, the -3 to-hit reflect this, do you think it should be lower? I want to keep the damage though so to balance it own I guess a reduced to-hit is warranted.
[quote=“GlyphGryph, post:8, topic:3640”]infectedmochi - regular pots (in new england) are the ones with the single handle on the side. The one you posted a picture of is specifically a stockpot, and other two-handled variants are stew pots.
We’re actually in the middle of a major item rebalance thanks to the amazing work of Rivet, so I’m pretty sure all of this stuff will get addressed for 0.9 or soon after regardless.[/quote]
Thanks for the clarifications
English is not my strong suit (I’m not a native English speaker) so some confusions are inevitable. I will update the first post accordingly.
Looking forward to Rivet’s items balancing.