# Some weapon's stat changes suggestion

**URL:** https://discourse.cataclysmdda.org/t/some-weapons-stat-changes-suggestion/3640
**Category:** The Drawing Board
**Created:** [October 24, 2013, 2:38am UTC](https://discourse.cataclysmdda.org/t/some-weapons-stat-changes-suggestion/3640 "2013-10-24T02:38:46Z")
**Posts on this page:** 1
**Page:** 2

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### Author: ![Aluminumfoil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aluminumfoil/32/5163_2.png) [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)
#### Post date: [October 26, 2013, 2:55pm UTC](https://discourse.cataclysmdda.org/t/some-weapons-stat-changes-suggestion/3640/21 "2013-10-26T14:55:38Z")

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Depending on how weapons are coded this could either be a lot of work or a LOT of work, but I think it might be a good idea to attach a throwing dispersion factor to everything. For instance, in real life I imagine that a screwdriver makes a pretty good improvised dagger, but a really lousy improvised ninja star.

[Previous page](https://discourse.cataclysmdda.org/t/some-weapons-stat-changes-suggestion/3640.md?page=1)
