# Some suggestions for new features (vehicle related)

**URL:** <https://discourse.cataclysmdda.org/t/some-suggestions-for-new-features-vehicle-related/3150>\
**Category:** The Lab\
**Created:** [September 21, 2013, 12:33pm UTC](https://discourse.cataclysmdda.org/t/some-suggestions-for-new-features-vehicle-related/3150 "2013-09-21T12:33:17Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [September 21, 2013, 12:33pm UTC](https://discourse.cataclysmdda.org/t/some-suggestions-for-new-features-vehicle-related/3150/1 "2013-09-21T12:33:17Z")

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I don’t know if anything like this has been added in recent versions but I thought up a few things that could make things a lot more convenient… If they’re possible.

1. A way to rig up your vehicle batteries to recharge your standard batteries and/or UPSes. Would a rechargeable battery type be a possibility to add as a crafting item?

2. Solar panels used to recharge UPSes/batteries/power hotplates etc directly when in sunlight.

3. Mount crafted video cameras onto parts of a vehicle that you cannot actually see past (e.g. On the outside of a heavily armoured tank). Link them up to a display screen in the driver’s seat. Use this to be able to see all around you. Seemed like a good idea when I saw vampires using this in the movie Daybreakers…

4. Windscreen HUD incorporating night vision powered by the vehicle battery.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [September 21, 2013, 4:16pm UTC](https://discourse.cataclysmdda.org/t/some-suggestions-for-new-features-vehicle-related/3150/2 "2013-09-21T16:16:49Z")

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For hotplates you can install a kitchen unit and that will function as a hotplate if you are near it.

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [September 21, 2013, 4:40pm UTC](https://discourse.cataclysmdda.org/t/some-suggestions-for-new-features-vehicle-related/3150/3 "2013-09-21T16:40:16Z")

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Yes but I meant a way to recharge the internal power supply of a portable hotplate.

Because it’s not practical to park your vehicle next to everything you want to cook.

And meat is RETARDEDLY heavy in version 7.1

It’s ridiculous. A meat chunk weighs an incredible amount and yet cooks into a small light steak.

So I end up just taking painkillers and dragging super heavy dead animals next to my RV kitchen to prepare the food.

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [September 22, 2013, 2:16am UTC](https://discourse.cataclysmdda.org/t/some-suggestions-for-new-features-vehicle-related/3150/4 "2013-09-22T02:16:11Z")

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Nope, i2amroy addresses the point of .jsons, whereas you have complete flexibility with crafting. Batteries are common now.  
In fact - there are a lot of improvements over common stumble-upons; check it out, raw materials ain’t trash anymore.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [September 24, 2013, 3:22pm UTC](https://discourse.cataclysmdda.org/t/some-suggestions-for-new-features-vehicle-related/3150/5 "2013-09-24T15:22:38Z")

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[quote=“DG123, post:3, topic:3150”]And meat is RETARDEDLY heavy in version 7.1

It’s ridiculous. A meat chunk weighs an incredible amount and yet cooks into a small light steak.[/quote]  
This should be fixed in .8. Upgrade!
