# Some questions from a player of 0.D

**URL:** <https://discourse.cataclysmdda.org/t/some-questions-from-a-player-of-0-d/23418>\
**Category:** The Bunker\
**Created:** [April 26, 2020, 4:37pm UTC](https://discourse.cataclysmdda.org/t/some-questions-from-a-player-of-0-d/23418 "2020-04-26T16:37:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![leafgecko](https://avatars.discourse-cdn.com/v4/letter/l/c4cdca/32.png) [@leafgecko](https://discourse.cataclysmdda.org/u/leafgecko)\
**Post date:** [April 26, 2020, 4:37pm UTC](https://discourse.cataclysmdda.org/t/some-questions-from-a-player-of-0-d/23418/1 "2020-04-26T16:37:46Z")

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A novice of CDDA, always been playing 0.D, yesterday tried experimental… Some points of confusion here:

1. How do I do “prevent zombie revivification” and “No Filthy Gear”? because these two mods disappeared in experimental. Do I need to install them manually?

2. I noticed the power of martial arts is significantly nerfed. Oops. Wondering for what reason Black Belt with 8 melee + 8 unarmed combat + 16 str + martial arts training only gets 15-30 damages per hit.

Thanks for clarification!

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [April 26, 2020, 10:20pm UTC](https://discourse.cataclysmdda.org/t/some-questions-from-a-player-of-0-d/23418/2 "2020-04-26T22:20:32Z")

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> [@leafgecko](#):
>
> […] these two mods disappeared […]

They are no longer maintained but still around. You’ll find a solution in this post:

> [@Many mod no longer showup on menu on new version anymore](https://discourse.cataclysmdda.org/t/many-mod-no-longer-showup-on-menu-on-new-version-anymore/22631/4):
>
> The mods you are looking for are still in the cdda/data/mods folder. If you like a mod, move it to cdda/mods and delete the line “obsolete=true” from modinfo.json, then take that cdda/mods folder with you any time you update the game. We’ve stopped supporting a bunch of mods as part of mainline, but they’re still fine as third party mods.

…or explained in a [video](https://youtu.be/B4wGbLaqUeo).

You’re probably want to change the “obsolete” line in the files of these two folders in your mods folder:

- No\_Filthy\_Clothes
- No\_Reviving

> [@leafgecko](#):
>
> I noticed the power of martial arts is significantly nerfed.

The log just states `Overhaul and rebalance of martial arts.`… I don’t have any information on _why_ exactly, other than “it was overpowered”.

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**Author:** ![Grimm\_Spector](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grimm_spector/32/5132_2.png) [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Post date:** [April 30, 2020, 7:17pm UTC](https://discourse.cataclysmdda.org/t/some-questions-from-a-player-of-0-d/23418/3 "2020-04-30T19:17:11Z")

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I am definitely not finding martial arts weak, definitely not as overpowered as it was, but I’m rolling around with ninjutsu and it’s still quite good. Also karate is not bad at all, and tae kwon do is still a great choice.
