# Some questions about npc's

**URL:** <https://discourse.cataclysmdda.org/t/some-questions-about-npcs/24441>\
**Category:** The Bunker\
**Created:** [August 13, 2020, 2:32pm UTC](https://discourse.cataclysmdda.org/t/some-questions-about-npcs/24441 "2020-08-13T14:32:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [August 13, 2020, 8:44pm UTC](https://discourse.cataclysmdda.org/t/some-questions-about-npcs/24441/2 "2020-08-13T20:44:56Z")

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> [@Brian\_Cahoon](#):
>
> I check the npc’s items, and he is now carrying a TON of the items that I had stored on the bunker floor.  
> Is there a way to prevent that from happening?

If you just want to prevent them from picking stuff up in your bunker, open the `Zone manager` (default: SHIFT+Y), [A]dd a new zone, select `No NPC Pickup`, name it (optionally), select one corner of your bunker, then move the cursor over to select the opposite corner. Press ESC to exit the `Zone manager` and make sure you save it.

If you don’t want them to pick up anything, talk to them, select `b: I want to set some miscellaneous rules.` and `a: Don't pick up items.`…

> [@Brian\_Cahoon](#):
>
> Also I noticed while travelling that my npc will say stuff about being hungry, thirsty or tired. Do I have to feed/water and put to bed [my] npc?

At world generation, there should have been a `Disable NPC Needs` mods active by default.  
If you removed that mod (or it somehow got overwritten by an other mod you chose), than yes, you need to provide food and water (or other beverages) to your NPC (give it to them to “hold on” or in a trade, they don’t need to be spoonfed) and a chance to sleep.  
If you have a faction camp and your NPC(s) are there, they will take the food automatically from the defined stockpile.

There was a bug with NPC and nested containers which prevented them from eating and drinking and I don’t know if it was fixed by now, but I’d assume so.

> [@Brian\_Cahoon](#):
>
> Anyways, does anyone know anything about the dynamic npc’s and if they still work and how can I have them still be a part of the game? Can they or do they still move around the game world?

Unless that changed, yes, randomly generated NPCs are still a thing (given that you didn’t set the `Random NPC spawn time` to 0) and you may find them on your travels (at “save” locations).  
Once they found a place, they stay put and do not move around anymore, [according to this post](https://discourse.cataclysmdda.org/t/wandering-npcs/23175/2), which - to my knowlege - is still up to date.

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