# Some graphical issues in experimental

**URL:** https://discourse.cataclysmdda.org/t/some-graphical-issues-in-experimental/5863
**Category:** The Garage
**Created:** [April 16, 2014, 5:48am UTC](https://discourse.cataclysmdda.org/t/some-graphical-issues-in-experimental/5863 "2014-04-16T05:48:40Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)
#### Post date: [April 16, 2014, 5:48am UTC](https://discourse.cataclysmdda.org/t/some-graphical-issues-in-experimental/5863/1 "2014-04-16T05:48:40Z")

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18fe790  
SDL  
Windows 8

I thought I’d try out an experimental version, and noticed a couple of issues right away. (Using a tileset - RetroDays specifically - in both cases.)

The first is easy to describe: effects showing when a character is attacked/hit aren’t showing up, and neither are projectile effects. I saw an NPC use an Uzi to spray down a zombie, only… I didn’t see it, if you know what I mean.

The second issue is more difficult to describe. In fullscreen mode, I get a lot of graphical artefacts when cycling through any kind of menu (main menu, inventory, crafting, etc). It looks like random parts of the screen are showing something I was looking at a few seconds ago, rather than what they should be showing at any given moment. Bits of the environment, bits of previous menu screens, bits of the map, etc.

Edit: Seems like rain animations aren’t working either.

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### Author: ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)
#### Post date: [April 19, 2014, 7:44am UTC](https://discourse.cataclysmdda.org/t/some-graphical-issues-in-experimental/5863/2 "2014-04-19T07:44:45Z")

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I think these are connected to the move to SDL2.

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### Author: ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)
#### Post date: [April 19, 2014, 1:18pm UTC](https://discourse.cataclysmdda.org/t/some-graphical-issues-in-experimental/5863/3 "2014-04-19T13:18:14Z")

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Ah, okay.

Another random thing I noticed: the ‘robot finds kitten’ animation isn’t playing; it just pauses for several seconds at the end. 8(
