# Soldering iron gains charges when you don't have proper materials

**URL:** <https://discourse.cataclysmdda.org/t/soldering-iron-gains-charges-when-you-dont-have-proper-materials/2034>\
**Category:** The Garage\
**Created:** [July 1, 2013, 5:36am UTC](https://discourse.cataclysmdda.org/t/soldering-iron-gains-charges-when-you-dont-have-proper-materials/2034 "2013-07-01T05:36:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pingpong](https://avatars.discourse-cdn.com/v4/letter/p/4bbf92/32.png) [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Post date:** [July 1, 2013, 5:36am UTC](https://discourse.cataclysmdda.org/t/soldering-iron-gains-charges-when-you-dont-have-proper-materials/2034/1 "2013-07-01T05:36:13Z")

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Just like it says. Someone reports this to me on an experimental from 6/30. It can even go over 200 charges this way.

It was tested on a marked Kevlar vest, and scratched hard arm guards.

I can’t reproduce the behavior with a sewing kit, but on an earlier build 0.6-1-g8e898bd, I get the same behavior using a soldering iron on normal army pants.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 1, 2013, 11:41pm UTC](https://discourse.cataclysmdda.org/t/soldering-iron-gains-charges-when-you-dont-have-proper-materials/2034/2 "2013-07-01T23:41:37Z")

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Fixed in dev.
