# So what determines if the ground is grass or not?

**URL:** <https://discourse.cataclysmdda.org/t/so-what-determines-if-the-ground-is-grass-or-not/27046>\
**Category:** The Toolbox\
**Created:** [September 16, 2021, 12:33am UTC](https://discourse.cataclysmdda.org/t/so-what-determines-if-the-ground-is-grass-or-not/27046 "2021-09-16T00:33:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Post date:** [September 16, 2021, 12:33am UTC](https://discourse.cataclysmdda.org/t/so-what-determines-if-the-ground-is-grass-or-not/27046/1 "2021-09-16T00:33:51Z")

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I was thinking about messing around with world gen since all the forests everywhere with pools can make finding food trivial for experienced survivors, and I was thinking about making a more “blasted earth” wasteland or “oceanworld” that would make scavenging alot more necesarry, boats/swimming important, and farming alot more “fun”  
I remember before the dessert mod was delisted there was an attempt to mess around with world gen, but it didn’t get very far, as well as all the prefab structures still had dirt instead of sand.

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [September 16, 2021, 12:26pm UTC](https://discourse.cataclysmdda.org/t/so-what-determines-if-the-ground-is-grass-or-not/27046/2 "2021-09-16T12:26:27Z")

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> <https://github.com/CleverRaven/Cataclysm-DDA/blob/3c8d6747657b9685b6068a4f9e847af6a7c06548/doc/REGION_SETTINGS.md>

It is specified in these.
