Those require a cutoff that changes with initial power. Otherwise the explosion size gets giant even at small power. And cutoffs look quite weird.
While tiles don’t have a precisely defined size, that’s partially what I was going for: having a small area where the effect is more or less sufficient to kill things. Shrapnel is obviously more effective, because it doesn’t have significant drop in power at range.
The unreliability of shrapnel makes using explosive weapons against zombies unfeasible, though.
I may have gotten some numbers wrong. I focused more on balancing it vs armored characters and big explosions than realism.
I’d need some examples to balance it properly, though. Like, grenade in inventory = 100 damage to torso, but grenade at 5 tiles = 10 damage etc.