# So do turrets have unlimited rounds now?

**URL:** <https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582>\
**Category:** The Bunker\
**Created:** [March 18, 2016, 2:52am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582 "2016-03-18T02:52:32Z")\
**Posts on this page:** 13\
**Page:** 1

<div class="post-metadata">

**Author:** ![Croooow](https://avatars.discourse-cdn.com/v4/letter/c/41988e/32.png) [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Post date:** [March 18, 2016, 2:52am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/1 "2016-03-18T02:52:32Z")

</div>

I got fired at over 20000 times (21722, specifically) with no end in sight. Just wondering.

---

<div class="post-metadata">

**Author:** ![EditorRUS](https://avatars.discourse-cdn.com/v4/letter/e/9fc29f/32.png) [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Post date:** [March 18, 2016, 9:39pm UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/2 "2016-03-18T21:39:15Z")

</div>

What version do you have? As of 11723 they don’t have infinite ammo. Probably it was a laser turret or something.

---

<div class="post-metadata">

**Author:** ![vipches](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vipches/32/1856_2.png) [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Post date:** [March 19, 2016, 9:06am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/3 "2016-03-19T09:06:33Z")

</div>

I don’t know if turrets are unlimited rounds for now, but on 0.C, it was limited, you need to redeploy it to reload, like 100 rounds… I guess.

---

<div class="post-metadata">

**Author:** ![Croooow](https://avatars.discourse-cdn.com/v4/letter/c/41988e/32.png) [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Post date:** [March 19, 2016, 1:39pm UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/4 "2016-03-19T13:39:59Z")

</div>

It was at the entrance to a lab, and I know it wasn’t a laser turret, because I knew how many times it fired by the number of 9mm casings that were on the ground afterwards.

I don’t know which version it was. I’ve updated since then, but I use the launcher and still have the previous version folder. Is there a way to check the version of a previous build?

---

<div class="post-metadata">

**Author:** ![deoxy](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Post date:** [March 19, 2016, 11:26pm UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/5 "2016-03-19T23:26:45Z")

</div>

[quote=“Croooow, post:4, topic:11582”]It was at the entrance to a lab, and I know it wasn’t a laser turret, because I knew how many times it fired by the number of 9mm casings that were on the ground afterwards.

I don’t know which version it was. I’ve updated since then, but I use the launcher and still have the previous version folder. Is there a way to check the version of a previous build?[/quote]

I’ve never seen turret fire infinitely, but secubots do, and they drop 9mm casings.

---

<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [March 19, 2016, 11:52pm UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/6 "2016-03-19T23:52:37Z")

</div>

Yea no. Its gone through about 200 rounds by now.

 ![](http://i.imgur.com/2IBhBnO.png)

It actually has a period of pause, where I bet its getting refilled by the magic bullshit fairy.

* * *

{  
“id”: “mon\_turret”,  
“type”: “MONSTER”,  
“name”: “turret”,  
“description”: “The General Atomics TX-1 Guardian, a small, pill-shaped automated gun turret using state of the art ATR systems to dynamically reorient itself to new friends and enemies alike. The two SMG barrels can swivel a full 360 degrees.”,  
“default\_faction”: “defense\_bot”,  
“species”: “ROBOT”,  
“hp”: 30,  
“size”: “SMALL”,  
“revert\_to\_itype”: “bot\_turret”,  
“material”: “steel”,  
“symbol”: “2”,  
“color”: “ltgray”,  
“aggression”: 100,  
“diff”: 14,  
“speed”: 100,  
“morale”: 100,  
“luminance”: 200,  
“armor\_bash”: 14,  
“armor\_cut”: 16,  
“starting\_ammo”: { “9mm”: 100 },  
“special\_attacks”: [ {  
“type”: “gun”,  
“cooldown”: 1,  
“gun\_type”: “hk\_mp5”  
} ],  
“death\_drops”: {  
“groups”: [[“robots”, 10], [“turret”, 1] ]  
},  
“death\_function”: “EXPLODE”,  
“flags”: [“SEES”, “NOHEAD”, “ELECTRONIC”, “IMMOBILE”, “NO\_BREATHE”]  
}

I cant find anything, but Id bet dollar to dimes hes reloading when he pauses

---

<div class="post-metadata">

**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [March 19, 2016, 11:57pm UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/7 "2016-03-19T23:57:25Z")

</div>

Do friendly turrets work the same way?

---

<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [March 20, 2016, 12:06am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/8 "2016-03-20T00:06:50Z")

</div>

Honestly dont know.

![](http://i.imgur.com/Nv3mjal.png)

 ![](http://i.imgur.com/1GivxAe.png)

---

<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [March 20, 2016, 12:09am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/9 "2016-03-20T00:09:34Z")

</div>

The non pictury answer is yes, Theyve kept firing.

Pedt:  
I got bored, but theyre still firing after destroying the closest center column

 ![](http://i.imgur.com/Miy85jt.png)

ppedit:

> <https://github.com/CleverRaven/Cataclysm-DDA/issues/15835>

---

<div class="post-metadata">

**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [March 20, 2016, 12:33am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/10 "2016-03-20T00:33:16Z")

</div>

Dear lord, that’s ridiculously overpowered. Get some rifle turrets and some ear plugs and make sure you have enough computer skill and never worry about anything ever again.

---

<div class="post-metadata">

**Author:** ![theepicvoid111](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theepicvoid111/32/448_2.png) [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Post date:** [April 5, 2016, 12:52am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/11 "2016-04-05T00:52:29Z")

</div>

In one of the versions I’m not quite sure which one though, I came across a turret being attacked by zombies without firing. I went close to it and it said something along the lines of "You hear a “click!” from _One of the directions_ " and I figured it ran out of ammunition. Little did I do killing it would cause an explosion…

---

<div class="post-metadata">

**Author:** ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Post date:** [April 5, 2016, 2:18pm UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/12 "2016-04-05T14:18:41Z")

</div>

barely survived my first turret explosion. I didn’t realize just how far reaching it was, should have been firing my bow from further away, but I was impatient with misses, and the dog that I was supposed to be taking back to its owner getting sidetracked by the turret. Failed that mission…

---

<div class="post-metadata">

**Author:** ![theepicvoid111](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theepicvoid111/32/448_2.png) [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Post date:** [April 6, 2016, 1:33am UTC](https://discourse.cataclysmdda.org/t/so-do-turrets-have-unlimited-rounds-now/11582/13 "2016-04-06T01:33:24Z")

</div>

Something similar happened to me today. I think I was looking for supplies and trying to evade some turrets by running behind a car. Some zombies went after the turrets and I don’t know exactly what happened but I have an idea. Soon enough I was engulfed in an explosion and killed before I knew what happened. I think one of the turrets bullets while firing at the zombies hit the gasoline tank or engine causing the car to combust thus ending my life.
